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  1. #141
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Insertcoins View Post
    The issue with that here tho is like fro mwhat I seen the people who PLAYED healers in 5.0 all said they were fine tho. Mr.Happy, and various others aren't worried about healing based on what they played, I watched tons of podcast of them saying so. So if we go by THAT then why ARE people worried?
    Mr. Happy said the same thing about WHM in 4.0. Look at where healers were before 5.0-- so bad that they told us we had to wait on a new job for balance issues for another expansion-- and think about that. I don't think they really thought about how certain skills interact with each other. Misery for one. Everyone seems to think Misery is the OMG GOD skill, but it's really not if you really think about it. Damage going up in dungeons? Same *excat* things were said going into Stormblood. Nope.

    He also said that SCH felt pretty bad, which goes against you saying that he said they were fine. I don't remember what he said about ASTs. But on State of the Realm there was a mixed sentiment about the card system at least. Personally, I was on team Sly who didn't like the changes.
    (8)
    Last edited by Reiryuu; 06-15-2019 at 08:44 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #142
    Player

    Join Date
    Dec 2018
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    Ul'dah
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    585
    Quote Originally Posted by Reiryuu View Post
    Mr. Happy said the same thing about WHM in 4.0. Look at where healers were before 5.0-- so bad that they told us we had to wait on a new job for balance issues for another expansion-- and think about that. I don't think they really thought about how certain skills interact with each other. Misery for one. Everyone seems to think Misery is the OMG GOD skill, but it's really not if you really think about it. Damage going up in dungeons? Same *excat* things were said going into Stormblood. Nope.

    He also said that SCH felt pretty bad, which goes against you saying that he said they were fine. I don't remember what he said about ASTs. But on State of the Realm there was a mixed sentiment about the card system at least. Personally, I was on team Sly who didn't like the changes.
    He also said he couldn't make a full judgement until the raids come out also which also helps what I'm saying. But noone wants to remember that. Or that they ALL said we won't know 100% until the raids drop. Team sly also if you remembered didn't have a good come back for WHY he was upset. He didn't and couldn't provide points for why the change was bad, meanwhile Mr. Happy provided points for the change. Look all I'm saying is the people who played it aren't screaming bloody murder.. yet. So why do people who haven't played it, DON'T have the experience or skill that they do need to scream and moan? I'm willign to wait for the changes as the background systems being changed have NEVER been changed before. So to me I can't compared it to anything cause we never had these changed. TP being gone is a good example.
    (3)

  3. #143
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Insertcoins View Post
    He also said he couldn't make a full judgement until the raids come out also which also helps what I'm saying. But noone wants to remember that. Or that they ALL said we won't know 100% until the raids drop. Team sly also if you remembered didn't have a good come back for WHY he was upset. He didn't and couldn't provide points for why the change was bad, meanwhile Mr. Happy provided points for the change. Look all I'm saying is the people who played it aren't screaming bloody murder.. yet. So why do people who haven't played it, DON'T have the experience or skill that they do need to scream and moan? I'm willign to wait for the changes as the background systems being changed have NEVER been changed before. So to me I can't compared it to anything cause we never had these changed. TP being gone is a good example.
    That's fair. I don't play AST enough to really voice why I dislike the card change too, but I agree with some AST mains who argue against the changes that it's far less interesting. And that, I feel, is the wrong direction to take things in.

    He says he can't make a judgment until raids... Ok. Does that mean he's going to be soloing his WHM/healers up through main story? Or is he going to do that with Monk and play WHM strictly in dungeons? I can guarentee you that playing it strictly in dungeons is far different than slogging through the quests, spamming stone IV 800,000 times (exaggerated) in solo duties, etc. If I am going to be leveling WHM, that is how I would be doing it. So naturally, I may be looking at things from a different perspective while he is only looking at the main attractions. As a WHM main, I know that I don't need the 2 new heals we got. I use Plenary Indulgence enough to know that I will find it a lot more useful in its current version than in it's ShB version simply because I can build my confessions and pop them off the global cooldown while I'm avoiding a mechanic after an AoE, etc.

    I also know that I will rarely, if ever be using Misery in an AoE situation, so why it's AoE boggles me. Furthermore, the reason WHM was left out of raiding in Stormblood-- the lack of rDPS increase buffs or equivalent pDPS-- really hasn't been addressed. SCH and AST have been nerfed and I feel that was the wrong thing to do. Will WHM pDPS be enough now? Dunno. Raids may tell that story, but the changes to the jobs I don't need to wait until raids to know I dislike. Perhaps Happy isn't as attached to the jobs or the role of healer to really care about the things I do care about and perhaps we need someone who does to adequately represent us.

    I do find it ironic though that they said on SotR "subject to change" on the healer tooltips, then talked about how Ninja's Meisui was a DPS loss without mentioning that Misery is a DPS loss too though. Guess they find Ninja more interesting.
    (5)
    Last edited by Reiryuu; 06-15-2019 at 09:18 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  4. #144
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Honestly my biggest problem is how uninteresting not just the new cards are but the new heals to(speaking for ast). Earthly star was a great and interesting spell another ogcd aoe helios is a big snooze. Make healing engaging with interesting spells and even just adding something like a dps casted spell with a dot attached and a 15 sec cd or something would have been good enough in my eyes healing dps will never be complex but having a few options is what most people want.
    (0)

  5. #145
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    Join Date
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    Ul'dah
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    Quote Originally Posted by Reiryuu View Post
    That's fair. I don't play AST enough to really voice why I dislike the card change too, but I agree with some AST mains who argue against the changes that it's far less interesting. And that, I feel, is the wrong direction to take things in.

    He says he can't make a judgment until raids... Ok. Does that mean he's going to be soloing his WHM/healers up through main story? Or is he going to do that with Monk and play WHM strictly in dungeons? I can guarentee you that playing it strictly in dungeons is far different than slogging through the quests, spamming stone IV 800,000 times (exaggerated) in solo duties, etc. If I am going to be leveling WHM, that is how I would be doing it. So naturally, I may be looking at things from a different perspective while he is only looking at the main attractions. As a WHM main, I know that I don't need the 2 new heals we got. I use Plenary Indulgence enough to know that I will find it a lot more useful in its current version than in it's ShB version simply because I can build my confessions and pop them off the global cooldown while I'm avoiding a mechanic after an AoE, etc.

    I also know that I will rarely, if ever be using Misery in an AoE situation, so why it's AoE boggles me. Furthermore, the reason WHM was left out of raiding in Stormblood-- the lack of rDPS increase buffs or equivalent pDPS-- really hasn't been addressed. SCH and AST have been nerfed and I feel that was the wrong thing to do. Will WHM pDPS be enough now? Dunno. Raids may tell that story, but the changes to the jobs I don't need to wait until raids to know I dislike. Perhaps Happy isn't as attached to the jobs or the role of healer to really care about the things I do care about and perhaps we need someone who does to adequately represent us.
    I mean if the only thing being changed was healing then I wouldn't make so much a ,point about any of this.. but everything was changed due to things in the background being taken away like TP. Which changes EVERYTHING. If you don't think so .. look to AST. AST simply can not function with the cards without a change due to no TP, tanks now having MORE defense and many other things. So Ast had to be changed or atleast those cards had too. Cause who is gonna need a TP card when it's gone? That's the biggest reason I'm saying what I'm saying and none of us have played 5.0. And he had a healer main on his show last week who pretty much mirrored what he said too. Remember only Sly - who isn't an AST main mind you- was mad about the ast changes. All I'm saying is none of them are freaking out so maybe just maybe people with less expereince in the game and no interviews with the devs should relax also. I get being upset with the changes... I'm not happy with monk in 5.0 BUT I can't make any calls until I've played it.
    (2)
    Last edited by Insertcoins; 06-15-2019 at 09:31 PM.

  6. #146
    Player
    Gula's Avatar
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    Mar 2019
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    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I can't help but to hear forward and back when going through this thread. It's seemed to boil down to:
    Just wait
    Why wait, it's trash now because I said so
    Because it's not final and you may change your mind
    Reverse back to "Why wait" followed by "Just wait."

    Someone get me an Alexander so I can time hop to 5.0. I need to see the salt of either side of this main page wide stool pelting.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #147
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    Quote Originally Posted by Gula View Post
    I can't help but to hear forward and back when going through this thread. It's seemed to boil down to:
    Just wait
    Why wait, it's trash now because I said so
    Because it's not final and you may change your mind
    Reverse back to "Why wait" followed by "Just wait."

    Someone get me an Alexander so I can time hop to 5.0. I need to see the salt of either side of this main page wide stool pelting.
    lol. Well to be fair here, people care. I totally get where the outrage comes from. Ask me about monk in voice and I'll rant for days on what I think they should've done and why the 5.0 from my view now sucks. But I also know things change and I haven't played it.. could be a good reason why riddles are still there and why PB is back to being on a 2 min cooldown. I just don't know until 5.0 comes out. Which is the only reason I tell people to wait cause the people who have played it aren't screaming so we should relax. Now if it's busted after the fact, kick scream and cry til it's changed. But we have to have context first.
    (1)

  8. #148
    Player
    LariaKirin's Avatar
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    Jan 2016
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    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    A few things:

    - Ultimate requires roughly double the healing of Final omega and this is at lower ilvl synch. Keep that in mind. Everything else in the game requires less healing than final omega obviously so that's putting the bar high.
    - Damage output in some phases are back to back and force GCDs. Even then you can optimize to hardly require any despite the intense checks. Shb toolkit will make this even easier.
    - Shb will never require that much healing. Ever. (outside of ultimate of course)
    - Even if it did, there's no effective damage spread that would keep us from optimizing via DPS. Short of perhaps putting absolutely all the damage into boss auto-attacks, or some strong constant party dot.. Maybe then we would have to chain spam. But obviously we know that's not happening, just from the mana management perspective.
    - They've said things would be easy in a much clearer fashion than the elusive mention to higher healing requirements.

    Yes we aren't 100% certain, but at this stage we're getting pretty darn close to knowing what to expect.

    Besides like others have said. Your comment doesn't take into account the real gripes we have with the downtime toolkits. Which can't be fixed with content in the first place.
    But bigger numbers is not the only way. I'd argue it's the worst way.

    Splitting the party is one way:
    Imagine Hello World mechanics hitting harder, akin to the short stack, so that everyone is in danger, not just the short stack and the solo stack tank. While this is a "bigger numbers" adjustment, it would be just as trivial if the party was stacked up. But everyone is spread out. When's the last time you had to single target heal anyone other than a tank?

    Adding uncertainty is another way:
    Imagine Alexander (Ultimate). You get to play with time, so here's a random suggestion: Alexander picks random points (within reason) in a time window, say [0m, 2m]. Whatever HP the party was missing at these points is added to a total, which is then released as a raidwide in one of his attacks.

    That's just a few shitty examples. Obviously this is pretty hard to design, because the healer kits are too strong, especially when they hit the entire party. So now that I think about it, gutting the hell out of OGCD potencies would be a good first step.
    (0)

  9. #149
    Player
    Gula's Avatar
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    Mar 2019
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    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Insertcoins View Post
    lol. Well to be fair here, people care. I totally get where the outrage comes from. Ask me about monk in voice and I'll rant for days on what I think they should've done and why the 5.0 from my view now sucks. But I also know things change and I haven't played it.. could be a good reason why riddles are still there and why PB is back to being on a 2 min cooldown. I just don't know until 5.0 comes out. Which is the only reason I tell people to wait cause the people who have played it aren't screaming so we should relax. Now if it's busted after the fact, kick scream and cry til it's changed. But we have to have context first.
    As someone who's all about MNK as a DPS, I honestly didn't like Riddle of Fire's slowdown on skill use. Still don't. But I don't find the job literally unplayable. I look forward to feeling the new MNK and am glad they took the negativity into consideration.

    People are so gosh darn antsy for the expansion they're getting selfish and making Yoshi and co. out to be villains, which is not the case. They just can't focus on appeasing the forum frequenters right now until they have time to breathe and look back.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  10. #150
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    And now we have the closest thing to a statement we're going to get from Yoshi

    https://www.youtube.com/watch?v=gmffV4oKZu4

    First off, IMHO, extremely disrespectful. He literally laughed at the question, for merely saying that people have concerns. But to his quote:

    Quote Originally Posted by Yoshi-P
    First and foremost Shadowbringrs hasn't come out yet and I don't think we'd say that we'd readjust or revisit the balance adjustment before the game has launched . . . Our purpose is for our players to enjoy the game and have fun with the different content and I'm sure you'll see that with the changes your skill rotation will change as well so we encourage people to try it out debate about it THEN and then with the feedback we're receiving from our players then we'd look at what needs to be addressed.
    In short, it was a lot of non answer and our feedback until 5.0 drops is irrelevant to him and his team.
    (15)

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