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  1. #21
    Player
    Josco's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    51
    Character
    Josco Bombadil
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    Well to be fair, isn't this basically just Titania Story Mode? The real test is going to be EX @ 80.
    *sigh*

    At this point, I'm not so much mad at these people as disappointed.
    (24)

  2. #22
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Josco View Post
    *sigh*

    At this point, I'm not so much mad at these people as disappointed.
    For the ones that actually main healer at least, I want to know if they've actually played a triage/long term resource management healing paradigm MMO. If they haven't, I have a suspicion they might not like what a game that requires "pure" healers demands of the healer.

    If they HAVE, I have to ask why they can't perceive either the clear difference in fight design between the two games, or notice the development team's inertia on ever moving out of the current design paradigm on healing.
    (13)

  3. #23
    Player
    Josco's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    51
    Character
    Josco Bombadil
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gaethan_Tessula View Post
    For the ones that actually main healer at least, I want to know if they've actually played a triage/long term resource management healing paradigm MMO. If they haven't, I have a suspicion they might not like what a game that requires "pure" healers demands of the healer.

    If they HAVE, I have to ask why they can't perceive either the clear difference in fight design between the two games, or notice the development team's inertia on ever moving out of the current design paradigm on healing.
    I've mained healers in other MMOs, yes. This has been the most dps-focused of the bunch, and it took some adjustment. The other type of healing is fun, too, but what we're looking at here is the worst of both worlds--the lack of constant engagement from healing and the lack of engaging damage rotations.

    For example, I was really excited to see a couple of my favorite DPS classes (and tanks) got more interesting AoE combos. This was something I was really hoping to see in healers, maybe bringing WHM and AST closer to SCH. Instead, everyone gets the AST kit, and even typing that makes me want to take a nap.
    (24)

  4. #24
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    Just checked your thread and big oof.

    This is turning into the whole

    "You can't complain about Eureka unless you've played it."

    "I finished Eureka."

    "If you got that far into Eureka you must like it lol." type of argument from the supportive crowd.
    I made a mistake. I created that thread, hit Go then remembered about this forum. Alas, there's no way to delete it and I'll just get banned if I ping a mod, so, RIP.
    (2)

  5. #25
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    So basically they've made the job worse for the sake of simplicity and homogeneization, great job SE another MMO from which we're are reciving a lot of refugees did the same and you can see how it ended.
    (19)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #26
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Sad thing i bet people still had a hard time clearing it even though they nerfed it to the ground, granted best part would be if they failed because of the DPS check despite everyone being alive.
    (0)

  7. #27
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Awha View Post
    Sad thing i bet people still had a hard time clearing it even though they nerfed it to the ground, granted best part would be if they failed because of the DPS check despite everyone being alive.
    That....would be pretty cool.
    (2)

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rockette View Post
    I made a mistake. I created that thread, hit Go then remembered about this forum. Alas, there's no way to delete it and I'll just get banned if I ping a mod, so, RIP.
    It's a stupid process but there is not way to delete a thread other than to edit it, remove everything, report it yourself (say posted wrong forum or w/e).

    I've had to do that to a few threads and never got banned.

    Although it is pretty funny / sad / telling looking at the difference in responses between the General Thread and this one. I have no idea why, but the general playerbase has some very negative feelings for healers.
    (4)
    Last edited by Deceptus; 06-14-2019 at 09:23 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #29
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    The first step would still be to give SCH some sort of energy drain back.

    I was thinking about it doing damage and only giving mp since the hp recovery was not really useful either way. Which would make it an mp management tool which is never useless.

    They want to seperate it from smn still, but like i said somewhere before...
    Energy drain is important to scholars, you just need to know how scholar works to instantly notice that it being gone... is not a good thing.

    And honestly, if people should scream about 1 thing first, it's Energy drain.
    (3)

  10. #30
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Josco View Post
    I've mained healers in other MMOs, yes. This has been the most dps-focused of the bunch, and it took some adjustment. The other type of healing is fun, too, but what we're looking at here is the worst of both worlds--the lack of constant engagement from healing and the lack of engaging damage rotations.

    For example, I was really excited to see a couple of my favorite DPS classes (and tanks) got more interesting AoE combos. This was something I was really hoping to see in healers, maybe bringing WHM and AST closer to SCH. Instead, everyone gets the AST kit, and even typing that makes me want to take a nap.
    Discipline priest says hi, and that isn't listing quite the few which are more dps focused than FF is, but carry on. I'd say it more comes down to how trivial FF healing really is at its core due to the slower GCD's, smaller raid groups and how DoT's work to name a few things.

    As a Scholar main from 2.0, we were never a pure healer when played at the skill floor, but a very potent healer when played at the skill ceiling, honestly I'd prefer to have a toolkit like that over the current one. FF needs less healing tools to make it more difficult tbh, not more. Healing is going to be the easy job this expansion, as if it wasn't already going that way in SB as it was.
    (2)

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