

For the ones that actually main healer at least, I want to know if they've actually played a triage/long term resource management healing paradigm MMO. If they haven't, I have a suspicion they might not like what a game that requires "pure" healers demands of the healer.
If they HAVE, I have to ask why they can't perceive either the clear difference in fight design between the two games, or notice the development team's inertia on ever moving out of the current design paradigm on healing.

I've mained healers in other MMOs, yes. This has been the most dps-focused of the bunch, and it took some adjustment. The other type of healing is fun, too, but what we're looking at here is the worst of both worlds--the lack of constant engagement from healing and the lack of engaging damage rotations.For the ones that actually main healer at least, I want to know if they've actually played a triage/long term resource management healing paradigm MMO. If they haven't, I have a suspicion they might not like what a game that requires "pure" healers demands of the healer.
If they HAVE, I have to ask why they can't perceive either the clear difference in fight design between the two games, or notice the development team's inertia on ever moving out of the current design paradigm on healing.
For example, I was really excited to see a couple of my favorite DPS classes (and tanks) got more interesting AoE combos. This was something I was really hoping to see in healers, maybe bringing WHM and AST closer to SCH. Instead, everyone gets the AST kit, and even typing that makes me want to take a nap.

Discipline priest says hi, and that isn't listing quite the few which are more dps focused than FF is, but carry on. I'd say it more comes down to how trivial FF healing really is at its core due to the slower GCD's, smaller raid groups and how DoT's work to name a few things.I've mained healers in other MMOs, yes. This has been the most dps-focused of the bunch, and it took some adjustment. The other type of healing is fun, too, but what we're looking at here is the worst of both worlds--the lack of constant engagement from healing and the lack of engaging damage rotations.
For example, I was really excited to see a couple of my favorite DPS classes (and tanks) got more interesting AoE combos. This was something I was really hoping to see in healers, maybe bringing WHM and AST closer to SCH. Instead, everyone gets the AST kit, and even typing that makes me want to take a nap.
As a Scholar main from 2.0, we were never a pure healer when played at the skill floor, but a very potent healer when played at the skill ceiling, honestly I'd prefer to have a toolkit like that over the current one. FF needs less healing tools to make it more difficult tbh, not more. Healing is going to be the easy job this expansion, as if it wasn't already going that way in SB as it was.
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