Sad thing i bet people still had a hard time clearing it even though they nerfed it to the ground, granted best part would be if they failed because of the DPS check despite everyone being alive.
Sad thing i bet people still had a hard time clearing it even though they nerfed it to the ground, granted best part would be if they failed because of the DPS check despite everyone being alive.
https://www.reddit.com/r/ffxiv/comme...enot_my_video/
Here's a video of a wipe on the fight. 2 people do die during the add/dps check phase though. Supposedly it was a tight check, and they had to buff the players the second day 'cause so many were failing it. You can clearly hear people talking about how the DPS check was pretty tight though. 2WHMs with this, fair amount of DPSing... would they have won if Aero III was still there to be added? Healing looks to be a little reminiscent of Alphascape 4.0 to me?
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
It does seem pretty tight DPS wise hmmm interesting i wonder if they will kepp this (please do) or if they will nerf it. Either way it does seem to be more DPS intensive.https://www.reddit.com/r/ffxiv/comme...enot_my_video/
Here's a video of a wipe on the fight. 2 people do die during the add/dps check phase though. Supposedly it was a tight check, and they had to buff the players the second day 'cause so many were failing it. You can clearly hear people talking about how the DPS check was pretty tight though. 2WHMs with this, fair amount of DPSing... would they have won if Aero III was still there to be added? Healing looks to be a little reminiscent of Alphascape 4.0 to me?
I'm legitimately getting worried that, with a proper tight DPS check, it's going to be healers getting blamed for failing even if no one dies. Maybe I just have a bad opinion of the general population at times.
Valid worry. I've had to explain to groups in the past why I can't heal them through a failed DPS check. While contributing more DPS than one of the DPS.
It's not even the "Heal through failed DPS check" that worries me. It's the "Why didn't you do more DPS?" calls that I am expecting.
Or the groups that talk about the healer as not carrying their weight when you keep everybody alive and do literally more DPS than anybody else in the group at the same time?
(Not that I've *ever* been there earlier this week or anything.)
lol at those empty skills bars.https://www.reddit.com/r/ffxiv/comme...enot_my_video/
Here's a video of a wipe on the fight. 2 people do die during the add/dps check phase though. Supposedly it was a tight check, and they had to buff the players the second day 'cause so many were failing it. You can clearly hear people talking about how the DPS check was pretty tight though. 2WHMs with this, fair amount of DPSing... would they have won if Aero III was still there to be added? Healing looks to be a little reminiscent of Alphascape 4.0 to me?
Seriously, by reading all that i don't know if i have to laugh or cry XD
We will feel weaker at lv80 than at lv70 right now what a nice progression of this game. I just want to test it myself for knowing exactly if i continue or not this adventure.
Last edited by Loki; 06-15-2019 at 04:08 AM.
If Aero 3 were still present, Dia would just be weaker to account for it still being there. Your potency / second would be similar, as the adds are too large for Aero 3 to hit multiple ones.https://www.reddit.com/r/ffxiv/comme...enot_my_video/
Here's a video of a wipe on the fight. 2 people do die during the add/dps check phase though. Supposedly it was a tight check, and they had to buff the players the second day 'cause so many were failing it. You can clearly hear people talking about how the DPS check was pretty tight though. 2WHMs with this, fair amount of DPSing... would they have won if Aero III was still there to be added? Healing looks to be a little reminiscent of Alphascape 4.0 to me?
There is obviously a distinct lack of understanding of FF14's combat mechanics on display here, give where the Limit Break 2 is placed, and how the AOE zones were distributed.
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