I love healing, and am looking forward to being more of a pure healer, but I really hope they don't make healing incredibly stressful just so you're always busy to stave off complains of healer boredom.
I love healing, and am looking forward to being more of a pure healer, but I really hope they don't make healing incredibly stressful just so you're always busy to stave off complains of healer boredom.
people need to stop thinking that pushing more buttons = better
OP puts FFXI as example of the variety of spells we could use there (yeah I played FFXI and I loved it)
Slower combat like XI and turn based classic FFs are more focused on strategy and options because you have time to adjust, card games have more options and stategy too because of that play rithm
Faster games need to have less stuff to memorize, and not only talking about the speed of cooldowns but also that in XIV you also need to watch your step, and specially casters need to adjust a lot to movement, avoiding aoes and still doing their party role.
In this game your eyes need to pay attention to various stuff
- Floor for Aoes
- field for adds and mechanic specific stuff
- Enemy cast bar for mechanics
- Your job gauge
- Your shorcut skill bars and timers
- The party list for aggro/debuffs
Way more stuff than only your skill list, and tanks and dps can ignore most of the time the party list but healers is their main focus
If healers get bored because their "rotation" for damage does not exist, pushing 5 buttons instead of 2 wont change it much.
Game gets repeitive when you are repeating content anyway.
I love "complex" games, but this is not the focus of FFXIV, when most of the wipes comes from people dont doging aoes because they where focusing on seein if a skill proc was on or really wanted to finish the rotation.
This is the issue because the healing in this game really isn't hard as is, I never had free time to dps as a healer in other games but that's because raids aren't tiny in those. Healing 8 people honestly isn't hard, I've healed 20 in other games with 2 healers for example.
Put this restriction on any other job and you will get riots and people leaving en masse but somehow it's OK for the healers. Fact is, we have to have some reasonable way to level and complete the MSQ. One 30 second dot and 1 filler spam spell from lvl 2 to level 80 is boring.
You're complaining about losing PROTECT? It's 100% a chore spell. Lol what on earth? Nobody likes losing spells-- I can do without that bloody one. And I love healing man, I'm never going to not. I bought an indie game where all you do is mmo style healing. I love it.
Tumblr (my homepage) excerpt: "You can watch yourself check to see what others would think of you before you act, if you have this goal. This is the type of person who would stone a sinner, cheer as the guillotine blade falls, and now, crucify people on social media. They are all the same flaw, the same weakness of the soul reincarnated again and again, and they all come from this motive."
restrictions? did we wont be able to damage anymore?
Again, how healers level and do MSQ nowdays that you feel robbed? as I think healers level on no queue dungeons and field enemies doing things solo are not even that complex to kill even as a dps or tank, full rotations an use of all skills are more for group content iirc
Is "boring" to level on field as healer, and tank and dps etc because you are repeating the same 1-2 or 1-2-3 or 1-2-3-5-4-3-5 steps or whatever, really, what you guys expect? another button to do damage? (also did WHM have not gotten a new damage stuff that is not just a button but you need a pseudo requrimient to use?)
welp... have a nice day
I wouldn't mind a full healer with just 'dot, nuke, aoe nuke' dps options IF healing full time was necessary and interesting.
But it isn't. Well sometimes in raid/trial fights if there's a ton of damage going out, people not doing mechanics right etc, but in dungeons I often spend more time healing dhan dpsing, and I don't even have my healing optimized for maximum efficiency. I hear savage raiders also have really low % of gcds dedicated to healing compared to dps.
Full on healing I could enjoy if it was needed, but it usually isn't, especially in dungeons. As it is, I enjoy scholar because it has both a healing toolkit and an interesting enough dps toolkit for a healer job. At least in terms of aoe where we put up our dots, spread our dots, shadowflare, miasma 2 as dps options. Single target's a bit less interesting. White mage is currently kinda boring in any content where you need minimal healing, and will only become more so with the removal of aero 3. SCH is getting gutted in this regard in terms of enjoyment.
Which could, in theory, be fine, if there's enough damage output be thinking about our healing more. But if they don't change anything with the damage output, the changes will make healing quite dull. Healers don't, and SHOULD NOT, have as many dps buttons as actual dps or even tanks, but IMO they need a little more than what SHB currently has for them. Or at least give all the healers somethign like AST cards that aren't healing or directly casting damage spells to think about during the fight.
I would like to point out that the theory crafting from the media tour build is still fairly inaccurate. As with Heavensward and Stormblood the Media Tour build of the game is an old build that is a few months behind the active build that the Dev's have going. So even during the Media tour that build was quite out of date. It's why a lot are waiting to see the actual potencies for release because that can easily turn some of the supposed useless abilities (Like Gunbreaker's dot that didn't give ammunition like it was supposed to) into mandatory abilities that need to be on permanent Cool Down. While we do have some of the information now, saying the people who are telling others to wait for the expac are completely wrong is also wrong. Just as much as Theory crafters have been right about how things will play out, they have also been wrong.The embargo was lifted, this information was not data mined. It's from the media who was invited there to play the game.
And I'm sick of this narrative that "it's not in the game yet, calm down". Utter rubbish. They give us the skills to look at, every expansion. This isn't new, unconfirmed information, darling. With the exception of a few potency adjustments and the outcry over WHM's lily's at the start of Stormblood, the skills and traits do not differ from what we're shown.
This game is too cookie cutter and simple. When challenge is presented to someone in this game, they think it is "too stressful" because it requires more effort to do so.
I'm becoming convinced that if we get any more of these threads there'll be a primal summoning of an angry White Mage throwing stones at people
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