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  1. #141
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Drayce1 View Post
    I like the changes. Now healers will have to actually heal, and not let tank die due to ermahgodbigdikdpsu and then blaming the tank for dying. .

    But please. Carry on.
    Really, it's about time.
    No more regen then dps your heart to death as if it was a dps role.
    (4)

  2. #142
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Drayce1 View Post
    I like the changes. Now healers will have to actually heal, and not let tank die due to ermahgodbigdikdpsu and then blaming the tank for dying. .

    But please. Carry on.
    Please read my comment above regarding why I believe healers won’t “have to actually heal” and let me know if you still believe that they will and that I am wrong. I just don’t see it.
    (0)

  3. #143
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Penthea View Post
    Well yes of course but there are bad players in every role. My point hasn't got to do with bad players as such, more that the expectation to use your full kit is constant as a healer but is only in a handful of content as a dps. Even if said dps kit can help healers do what is expected of them even better. It's hypocritical, annoying and illogical. That's it.
    It's not hypocritical, it's simply that DPS and Healer roles are designed in very different ways.

    If looking at strictly their "main" skills/role:
    -A DPS has a fairly rigid rotation to maximize DPS and continues it throughout a fight. A healer has no set rotation for healing, and instead waits for damage to react to in order to use skills. That waiting can equate to A LOT of downtime, while the DPS has none.

    I would say that every job should try to be as beneficial as their role allows, with the provided skills they are given. I don't understand why healers think they should get a pass on this.
    (1)

  4. #144
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Skivvy View Post
    That waiting can equate to A LOT of downtime
    then adjust the damage
    do not lie to yourself, u can play any other mmo to see how damage is a joke in this game
    Quote Originally Posted by Skivvy View Post
    while the DPS has none.
    Thats a false statment on so many levels
    (5)

  5. #145
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaitoo View Post
    then adjust the damage
    do not lie to yourself, u can play any other mmo to see how damage is a joke in this game

    Thats a false statment on so many levels
    I'm not sure why you're picking apart my comment when I said absolutely nothing about the damage/actual fights at all. But OK, we can go there. Damage in this game is quite negligible in many instances, and this is why healers are stuck twiddling their thumbs - at least those who feel they shouldn't have to reach into their DPS skills. That is my point.

    I have stated on many threads that I am excited for the potential changes to encounters, and would love to have a more "healing focused" healing role, however, that's not where we are currently in this game.

    And for DPS downtime, can you explain? Is constant/max damage not expected of a DPS? I'm not talking the seconds between GCD skills when you have nothing to weave.
    (1)
    Last edited by Skivvy; 06-14-2019 at 05:23 AM.

  6. #146
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    To be honest, compared to WoW healing mechanics in this game are utterly boring. Everybody has an AOE heal centered around caster (Medica,Succor,Helios and variants), a single target weak (Cure, Physick, Benefic) and a single target stronger heal GCDs (CureII BeneficII ) . Then you get an instant OGC instant (Tetragrammaton, Lustrate, Essential Dignity) , and an AOE instant centered around caster (Assize, Indomitability). Then to "spice" things up, we get Shield with heal or Hot with heal (Aspected Benefic, Adloquium, Regen). (And in Shadowbringers those two things get rather homogenized again.)

    Then you get a few more "unique" spells: Excogitation, Earthly Star and Asylum which I hoped we'd get more of in Shadowbringers, but nope. They want to emphasize the "Pure healer" aspect of healers but healing hasn't changed mechanically. It's still the same splash spells, and the little things that are unique and interesting, like the Horoscope mechanic where you apply a heal and then you "charge" it up with an aoe to have it burst with extra healing is handed to both WHM and AST and on a rather long CD. Most interesting spells are on long CDs, so most of the fights you are stuck with spamming boring press-button-cast heal abilities.

    I WoW you had bouncing heals, Dps-healing, stacking hots then using a spell to cancel them to apply heal in a burst, chain healing, fountains of healing, duplicating healing on specific targets marked, channelled healing streams.

    But then, as opposed to WoW healing, in FFXIV you would spice things up by weaving other actions in, support or damaging actions, and healing would turn into this frantic swithing on targets, enemies and allies, who to heal and who to damage, who to buff and who to focus down. It made healing much more interesting.

    Point being, I think pure healing will be boring, because the tools we were given to do so are boring.
    (1)

  7. #147
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amnmaat View Post
    Really, it's about time.
    No more regen then dps your heart to death as if it was a dps role.
    Can DRK finally have Blood 4 Blood? I cant wait, with all this extra healing going on. dpsdpsdpsdpsdpsdpsdpsdps
    (0)

  8. #148
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Skivvy View Post
    It's not hypocritical, it's simply that DPS and Healer roles are designed in very different ways.

    If looking at strictly their "main" skills/role:
    -A DPS has a fairly rigid rotation to maximize DPS and continues it throughout a fight. A healer has no set rotation for healing, and instead waits for damage to react to in order to use skills. That waiting can equate to A LOT of downtime, while the DPS has none.

    I would say that every job should try to be as beneficial as their role allows, with the provided skills they are given. I don't understand why healers think they should get a pass on this.
    The bolded section is literally what I want other roles to do. Not using your full kit when you're well able to without disrupting your main role, while complaining about someone else who does not, is hypocritical.

    And sorry but this stuff about dps and healers being designed differently doesn't really apply here given non-healer support abilities tend to be ogcds which can be woven into a dps rotation flawlessly if a player knows what they're doing. If I, a healer main, can use my support abilities without disrupting my rotation, then surely a dps main can too. It's not hard to click palisade, addle, feint, etc.
    (5)

  9. #149
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    If they make damage higher so healer has to spend 90% time healing, it would actually kill the diversity in duties, not allowing for aoe mechanics, because that would be too much for a average skilled and geared teams.
    Even today healers do no have easy job to keep everyone up in trials or raids, especially in alliance raids where there a ton of people dying and taking damage and you have to keep up healing them all from it.
    Now imagine how it will look if a healer was not that good and would have a weak gear or dps taking all damage possible or tank not using CD's.
    There would be wipes non stop.
    I personally never played a healer, but as a tank i could tell you there are a lot of healers who arent the masters of their profession and their mistakes causes a wipes a lot of times. Bigger damage means more strain on tanks and healers at the same time, and it could ruin duties for pugs.
    Healer had a lot of downtime with a skilled and geared teams, there is really nothing much they could do about it, the differences between someone with gear and skill and someone who has none of it is like 2-3 times on the DPS so its obvious that a healer at one point will have less work to do.
    (0)

  10. #150
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Penthea View Post
    The bolded section is literally what I want other roles to do. Not using your full kit when you're well able to without disrupting your main role, while complaining about someone else who does not is hypocritical.

    And sorry but this stuff about dps and healers being designed differently doesn't really apply here given support abilities tend to be ogcds which can be woven into a dps rotation flawlessly if a player knows what they're doing. If I, a healer main, can use my support abilities without disrupting my rotation, then surely a dps main can too. It's not hard to click palisade, addle, feint, etc.
    I agree with the first bit, but then you kind of lose me on the second half again. Correct me if I'm wrong, but my understanding is that a DPS's free-time equates to what they can weave inbetween their GCD skills. They may have some support skills they can toss out, but that impact is minimal compared to what a healer can do in their free-time.

    I don't do savage/current EXs, so use that to gauge where I'm coming from, but in a lot of the content that I run I can be out DPSing actual DPS on certain pulls. That may speak more of the DPS in party, but the damage that a healer can add isn't some small amount. A DPS's support skills will of course help, but they're not on the same level as healer DPS.
    (2)

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