Quote Originally Posted by Adrestia View Post
In pugging scenarios these support abilities are often just considered a bonus by the community, as you say. Probably in large part because pugs don’t want to/don’t expect success out of organizing feint, addle, palisade, etc. rotations. However I can assure you that in group play many of us plan these things out so no tank buster is taken without support, the busters at the most critical moments get the strongest support. Addle was a huge part of the way we handled Neo Exdeath for example, and you’re totally on the mark that the reason we did it is so healers could maximize DPS.
I know all of this already. My problem is the expectation for dps to use their full kit tends to usually be restricted to ex and savage and even then it's not always a god given rule for them. Whereas for healers it doesn't matter what content they're in. They're expected to be hybrids 24/7.

Quote Originally Posted by Adrestia View Post
It’s unfortunate that the broader community doesn’t easily see the importance of these things the way they see the importance of healer DPS. The only thing I can say to mitigate it is that in the case of healer DPS, it’s about filling GCDs and performing a comparable number of actions over the course of a fight as your party members. That and the fact that healer damage is no joke and is definitely not “a few points of damage.” I think people have a harder time visualizing what something like a 10% damage reduction on a big hit enables for the group.
I understand if people complain at a healer standing around doing nothing, or over healing a lot. But sadly these aren't the only times when healers are being told to dps. I have seen abuse thrown at healers for using gcds on much needed healing. Some people quite frankly don't understand the demands of healing to the point that they are asking for healers to doom the party to wipe. Meanwhile we don't see much of anything being said to dps even though using their support abilities doesn't even cost them numbers because they're ogcds...and even though simple logic dictates that this would increase the team's dps due to giving the healer less to heal.

I'm just tired of seeing the weight of playing a hybrid being only on the healer's shoulders when the fact is every class in the game can do things to help the healer be able to dps more, without it costing them their own dps.