

True true, but it wasn't just 5% comparing say a Mage to a Balance Druid.Generally speaking, Raid Leaders only cared if you were good at what you did regardless of Class.
Much like Savage Raiding in XIV, it was only the 'World First' raiders or hardcore progress guilds that excluded Classes, usually because they were doing what XIV players do, and take only the classes with the mathematically superior numbers. Even if it was as small as 5%, if there was an advantage to taking one class over another, they did that.
Or a Arms Warrior to a Ret Pally.
But yeah, if you had a relaxed cool raid group/server/weren't pushing to kill anything really past MC/ZG then you'd be more or less fine.


Healer, and I don't quite remember them being able to give mana, but my memory on that might be janky. I believe the replenishment buff didn't come till an expansion. That was given to Ret Pallies, Shadow Priests, and I want to say one of the druid specs in Lich King. But now that I think about it, it may have started with shadow priests in BC.Out of interest - do you remember your build?
And were you taken as a Shadow Priest - or a did you actually take the spot of a healer.
Cause an Spriest was useful as the mana battery, obviously, but in no way had the mana to sustain the role of a full healer.
Of course in a 40 like MC you can take 15-20 people who know what to do and they can more or less drag the Ret Pallies and Balance Druids etc through it... but it wasn't not just optimal it was deliberately going against the (bad) game design.
But of course if it worked and nobody cared then fair play.
As for the spec, I know it had enough to get shadowform. So at least a 10/10/31 spec. Possibly 10/5/36.
I second this, I dont remember giving mana in the early days... but I also sort of remember that being a thing sometime before BC? Damn its hard to find versioned talent calculators.Healer, and I don't quite remember them being able to give mana, but my memory on that might be janky. I believe the replenishment buff didn't come till an expansion. That was given to Ret Pallies, Shadow Priests, and I want to say one of the druid specs in Lich King. But now that I think about it, it may have started with shadow priests in BC.
As for the spec, I know it had enough to get shadowform. So at least a 10/10/31 spec. Possibly 10/5/36.
Vampiric Touch was BC, that was the Mana Battery effect. in Classic they only had Vampiric Embrace, which party healed for 20% of your Shadow damage.Healer, and I don't quite remember them being able to give mana, but my memory on that might be janky. I believe the replenishment buff didn't come till an expansion. That was given to Ret Pallies, Shadow Priests, and I want to say one of the druid specs in Lich King. But now that I think about it, it may have started with shadow priests in BC.
As for the spec, I know it had enough to get shadowform. So at least a 10/10/31 spec. Possibly 10/5/36.
You can be snarky as much as you wish, it doesn't change the fact that you were wrong and everyone can see it.


I think you're right - I'm probably confusing Replenishment with Shadow Weaving. Need to get my Classic head back on >.<Healer, and I don't quite remember them being able to give mana, but my memory on that might be janky. I believe the replenishment buff didn't come till an expansion. That was given to Ret Pallies, Shadow Priests, and I want to say one of the druid specs in Lich King. But now that I think about it, it may have started with shadow priests in BC.
As for the spec, I know it had enough to get shadowform. So at least a 10/10/31 spec. Possibly 10/5/36.
As a non WoW player I couldn't care less about WoW opinions.
This game was different. A good healer was one that could meaningfully contribute to their team both Heals wise and optimize DPS.
Have you guys even seen the new rotations?
Look at it.
WHM:
Scholar:
Who actually thinks this looks fun? Anyone?
"Blah blah they're going to make healing harder" No, they won't. They cannot widen the already massive gap between the casual player base and the raiders, they've spoken about this many, many times. Any healing difficulty that will be adjusted will be in the Savage/Ultimate raids only, where, I assue you, not ONE person hoped for "Healers should heal only". Besides, everything inevitably becomes synched, then unsynched. Dungeons are already pants on head easy in terms of healing.
The new healing changes are a one way boat to snoresville.
Last edited by Rockette; 06-12-2019 at 10:37 PM.
I don't want to heal because I don't want everybody to give me an evil glare if I mess up. As a direct result of this, I have massive respect for any healers (or tanks) who don't cause wipes. Even if I don't commend you for some reason, you have my "spirit commendation".
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





