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  1. #11
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    If we want to consider something from Overwatch, then perhaps Moira's kit would be more interesting to implement in FFXIV. Absorbing aether from enemies to restore allies, and throwing little healing orbs around or placing them like a well could be pretty cool.
    (6)

  2. #12
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    That would be cool! I'd just like to see more ideas that aren't so 2005. Where the DPS rotation is spam spells and dots. Gaming has come a long way since dps spells and dots, and I think there's a lot of room for innovation in healer design beyond "maybe throw some spells and dots in there when you have time."

    I just greatly dislike how black and white the discussion always is with healers. Other games find lots of ways to make healers much more dynamic than pretending to be a dps mage on down time.
    (0)

  3. #13
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,003
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JackHatchet View Post
    I never see this idea come up. That's why I wanted to mention it. You say 'healer is fine,' but is it really? Or are you just being a jerk? I mean, that's such a blatant lie that I don't know the purpose other than to be a jerk. Because there's no way you can seriously believe that healers are fine, and that all complaints about them are done with?

    But back to the point. I don't play a healer. I just had a cool idea I wanted to share. You can be toxic all you want, but I just wanted to share something that I haven't seen come up. We have 3 healers--they should have more options for different playstyles, right? Who doesn't want more options. And you're all out here "if it ain't don't fix it." and "It's all fixed anyways." Making me think you play healer even less than I do. Do you even play the same game?
    You're getting crap because you're suggesting something that's been in the game for 4 years. You don't need to play a healer to know that The Balance, The Arrow, and The Spear exist, you just need to have gotten an AST in a roulette one time.
    (12)

  4. #14
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    Quote Originally Posted by Daralii View Post
    You're getting crap because you're suggesting something that's been in the game for 4 years. You don't need to play a healer to know that The Balance, The Arrow, and The Spear exist, you just need to have gotten an AST in a roulette one time.
    So what you're telling me is that an entire system is flawed, because it has RNG. And therefore a non-RNG system would also fail? I feel like you're missing that point. Mercy's damage buff IS NOT RNG, so why do people keep ignoring what I'm saying and commenting that AST is the same thing, but worse. Yeah, it's worse because of the RNG. Mercy doesn't have RNG.

    I mean seriously, if you'd discredit any suggustion because of bad RNG--you'd might as well erase the whole game. Heck, healer DPS USED to be based somewhat on RNG, because they had a higher chance to miss with their damaging spells, but guess what? They removed the RNG aspect of hit chance.

    Try not to be so short-sighted that you let the RNG aspect of a system ruin the entire system for you.
    (0)

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I mean, technically, what's also being suggested is not like AST, because AST cards are oGCD. While, Mercy has to choose to Heal beam, Damage Beam or use her pistol for personal damage (But 99.99% of the time, you'll be just holding M1 with Heal Beam. Due to the nature of FPS games where your target's always going to be taking some damage... Also, unlike say, Ana whom burst heals like crazy so can afford to pot shot enemies for damage, Mercy's healing beam is slow, continuous healing. Hence why she's terribly designed. She's just a trash version of TF2's Medic whom at least had overhealing building up additional health beyond 100% which was critical for screwing with Snipers)

    Meaning that the suggestion would be more akin to having GCD actions that buffed damage of others. As an alternative to pressing DPS buttons. This could come in the form of buffs and debuffs.

    It is an interesting position, wherein it can create some interesting gameplay between periods of healing, which doesn't rely on having to have a complex personal damage rotation.

    It however, is a long shot, because:

    DaNcEr Is BuFfEr

    Like, everything about buffs in ShB comes down to that statement. Nerf SCH's Chain Stratagem. Gut AST's cards. Continue to not give WHM a single buff (Despite White Magic traditionally being where literally all the Buffs in the FF series have been, from Berserk to Haste to Bravery to Faith and more). Why? Because Dancer.

    Ignoring the fact that Dancer has all of 3 buffs... DMG up for Partner, Crit up for Partner and DMG up for Party...

    All the while, you can easily make part of healer tDPS being that they can exploit weaknesses in the enemy or embolden their allies. Having SCH apply debilitating poisons and toxins as well as using skills like Libra. Have AST have a card system that isn't RNG and isn't neutered down into "All Card Make Damage Gooder". WHM can get some of the temporary buffs that are classic to the franchise.

    This need not only stop at rDPS buffs either, you can also make healing somewhat about providing utility and defensive buffs. Who wouldn't like to see Protect and Shell being variants of Palisade and Apocatastasis respectively? Having Nul/Bar skills? Float? Gain-spells?

    To say nothing about utility based debuff skills like Dispel, Blind, Slow, Fog or even Sap if they thought of a way to make it functional for the games combat system...

    All this, could be an alternative to the upcoming 1 Nuke, 1 DoT, 1 AoE as a way to fill time between heals.

    But no, because Dancer...
    (3)

  6. #16
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kurando View Post
    If we want to consider something from Overwatch, then perhaps Moira's kit would be more interesting to implement in FFXIV. Absorbing aether from enemies to restore allies, and throwing little healing orbs around or placing them like a well could be pretty cool.
    You... I like the way you think.
    (1)

  7. #17
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by guardin View Post
    this is a terrible idea. i know you want attention cause healer hot topic but cmon healer is fine now play it in 2 weeks and enjoy

    not if you're an AST that doesn't want to be a balance bot
    (0)

  8. #18
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Callinon View Post
    We did. It was in Heavensward and it was called Astrologian and it was awful. The only thing it could do was roll a d6 and hope for a Balance. If it got the Balance it was great, at all other times it was a subpar WHM.
    except it must not have actually been awful by the time stormblood happened because it was a top healer in savage. Just because you personally don't like a mechanic in a job doesnt make it bad.

    as to the OP, mostly because, the current stance is that all roles must have roughly the same capabilities, and balancing dps buffs versus dps isnt easy, since how well it performs depends on how well the team uses it.

    i think its a problem, and would be better if jobs were diverse, but SE seems to want homogenization of classes.
    (1)

  9. #19
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I agree, healers should get a pistol.
    (2)

  10. #20
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I could ge t behind a healer only mount be being a set of wings.
    (0)

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