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  1. #1
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90

    Why not make healers like Mercy from Overwatch?

    I'll be up front that I don't play a healer as a main. I don't enjoy healing it stresses me out. Also. I loathe stance-dancing, so I never DPSed with cleric stance. I never took it. (I do DPS when I play a healer, because I get bored).

    Anyways, so to the main question. Why is everyone so black and white about healers doing damage? Why can't Square-Enix give us a buff/support healer class that augments OTHER DPS to make up for the difference?

    I constantly see post after post after post of people saying "I play a healer to help people," or "If I wanted to DPS--I'd play a DPS class."

    So why in Hydean's name do we not have a healer class that literally buffs the DPS of other players? Something like Mercy from Overwatch. When she doesn't heal--she can increase the damage output of her party by X%.

    Another thing while I'm rambling about this. Why can't they make healers more unique by exploring these options? I hated how all healers/tanks were 'stance based' when in Warcraft that's a 'single' classes' gimmick. It's not a role defining trait. What gives? Why so limited.

    I bet all those people who "I just want to heal" would gladly channel some +damage buffs onto their players. Then everyone wins. Healers get to be support. DPS get to do more numbers, and things die just as fast. Why has no one considered this?
    (1)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
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    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    We did. It was in Heavensward and it was called Astrologian and it was awful. The only thing it could do was roll a d6 and hope for a Balance. If it got the Balance it was great, at all other times it was a subpar WHM.
    (10)

  3. #3
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    Quote Originally Posted by Callinon View Post
    We did. It was in Heavensward and it was called Astrologian and it was awful. The only thing it could do was roll a d6 and hope for a Balance. If it got the Balance it was great, at all other times it was a subpar WHM.
    Why not remove the RNG part of it? It sounds like you hate the RNG part.

    Mercy from Overwatch doesn't do RNG. She channels a flat DPS buff into players. RNG shouldn't ruin a good idea.
    (2)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JackHatchet View Post
    Why not remove the RNG part of it? It sounds like you hate the RNG part.

    Mercy from Overwatch doesn't do RNG. She channels a flat DPS buff into players. RNG shouldn't ruin a good idea.
    That's what they're doing in Shadowbringers. Every card is a damage bonus, and then they have two more skills that increase damage. Scholars also have Chain Stratagem.
    (8)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JackHatchet View Post
    Why not remove the RNG part of it? It sounds like you hate the RNG part.

    Mercy from Overwatch doesn't do RNG. She channels a flat DPS buff into players. RNG shouldn't ruin a good idea.
    Thats literally what the card changes did.

    EDIT: For the most part. Theres still "rng" but its always going to be a wanted buff now
    (3)
    Last edited by ADVSS; 06-12-2019 at 03:28 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    "Because Dancer is buffer."

    (Also, Mercy is one of the worst designed healers in any FPS game)
    She's no Ana, but she's far from low-skill or without moments of glory. It's just the metas she's been optimal in (Moth and then, post-nerf, Bunker) that make her feel so stale.

    Extreme mobility, decent damage when swapped to, almost zero efficacy downtime (including for bonus damage). And, let's be honest, OW is every bit as much MOBA as FPS.

    Quote Originally Posted by JackHatchet View Post
    Why not remove the RNG part of it? It sounds like you hate the RNG part.

    Mercy from Overwatch doesn't do RNG. She channels a flat DPS buff into players. RNG shouldn't ruin a good idea.
    This is a fair point, but the imbalance of Balance-or-Fail is far too often overstated. Not only could the other cards in fact be better balanced against it, but they could easily be reengineered to give every card decent contribution through its various indirect options (RR, MA).
    The devs has just chosen, time and time again, to do neither of those things as to excuse the sudden plummet in meaningful utility afforded to healers. "We had to gut you, because no one liked RNG!"

    The RNG was only a small part of the issue. Having multiple things to Draw wouldn't be a problem if each had meaningful value in itself and meaningful indirect value possible towards the goal of your choice. E.g.
    • Kill the card effect cap so that Extended RR isn't near-worthless.
    • Allow for proportionate re-uptake of Card durations when replacing one with the same effect. 15 seconds left on an Expanded -> 4 more seconds [(15*(.05/.2)] of the Enhanced replacing it.
    • Allow Draw to continue charging in the background even as a card is readied. By the time your currently drawn card fades, the next is ready to be drawn.
    • Remove the cooldown from Spread.
    • Two charges on Redraw.
    • Balance Expanded RR to be as little as half potency AND half duration across 8 players. Still synergizes best with CO.
    • Un-nerf Enhanced RR. It now properly doubles potency.
    • Royal Road no longer casts automatically. Instead, it has a no-animation (simultaneously castable) trigger; hit it before using your Card to apply it, or select a card-affected party member within their first 5 seconds of having received the card and use Royal Road to thus affect their Card, adding a further 20/30 seconds, doubling its potency, or spreading it.
    • Buff the non-tank applicability of Bole, but nerf its simple percentile mitigation as not to make up to a (pre-ShB) Sentinel on demand.
    • Buff Spear.
    • Buff Arrow.
    • Make Spire useful.
    • Buff Ewer slightly, at least on self-cast.
    • To compensate, remove otherwise excessive (to simultaneous healing+tDPS) oGCD heals, effectively replacing them with Minor Arcana. For their flavor, add traits or Additional Effects to Lord/Lady by the lost oGCD's same name. Lady, for instance, could take on Essential Dignity.
    There, now your every Card possibility is still nearly as good as the next, shuffling wastes no Card generation time, and you can consistently bank skills.
    (0)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Callinon View Post
    We did. It was in Heavensward and it was called Astrologian and it was awful. The only thing it could do was roll a d6 and hope for a Balance. If it got the Balance it was great, at all other times it was a subpar WHM.
    except it must not have actually been awful by the time stormblood happened because it was a top healer in savage. Just because you personally don't like a mechanic in a job doesnt make it bad.

    as to the OP, mostly because, the current stance is that all roles must have roughly the same capabilities, and balancing dps buffs versus dps isnt easy, since how well it performs depends on how well the team uses it.

    i think its a problem, and would be better if jobs were diverse, but SE seems to want homogenization of classes.
    (1)

  8. #8
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Physic View Post
    except it must not have actually been awful by the time stormblood happened because it was a top healer in savage. Just because you personally don't like a mechanic in a job doesnt make it bad.

    as to the OP, mostly because, the current stance is that all roles must have roughly the same capabilities, and balancing dps buffs versus dps isnt easy, since how well it performs depends on how well the team uses it.

    i think its a problem, and would be better if jobs were diverse, but SE seems to want homogenization of classes.
    Reasonably sure I said Heavensward and not Stormblood.
    (0)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    "Because Dancer is buffer."

    (Also, Mercy is one of the worst designed healers in any FPS game)
    (9)

  10. #10
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    The same Mercy that was nerfed in to the ground and where other healers are much better than what she can bring? Back to FFXIV though, I mean what you are asking for kinda already exists with Astrologian, when they are not healing then they are buffing the party and this is being emphasized again in the next expac despite the reduction in the actual buffs.
    (7)

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