Tbh, I use Living Dead just after I group up big pulls and then just let the team go ham on DPS at the start. So using the tank invulnerabilities is not a bad thing, in a lot of ways they are the most efficient tool you have for situations like that.
According to google:
Since I REALLY don't know what a strawman argument is, why don't you be so kind to enlighten me as to how his overhealing comment refutes anything from the poster he quoted, and how it has any bearing whatsoever to it. Also while teaching me about strawmen arguments, feel free to inform me why you included my entire post to make such a simple statement that doesn't apply to 90% of it. I'll go make some coffee while you get on that.A straw man is a form of argument and an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent.
From what I've heard:
1 HP is enough HP
As long as the tank isn't dying, then its all good. Easy peasey!
okay.According to google:
Since I REALLY don't know what a strawman argument is, why don't you be so kind to enlighten me as to how his overhealing comment refutes anything from the poster he quoted, and how it has any bearing whatsoever to it. Also while teaching me about strawmen arguments, feel free to inform me why you included my entire post to make such a simple statement that doesn't apply to 90% of it. I'll go make some coffee while you get on that.
when discussing the merits of letting your tank drop lower n favor of dps, healing them to above 80% or whatever random percent the tank feels comfortable with could be considered a waste when you can let the tank dip lower to dps more and save them with an oGCD as necessary. or "dpsing clears the pull faster than healing you up higher than necessary (overhealing)." so that's not a strawman. furthermore, you said some nonsense about the person you replied to claiming that the other person was the one overhealing when they made no such claim.
i quoted your whole post because im on mobile and quite frankly didn't feel like trimming that whole thing. didn't know that was such a big deal.
enjoy your coffee.
Ehh I might have done this once or twice. A few times. Okay, a little more than a few times, but only playing WHM due to Benediction. I've since long stopped though once I began to tank in this game and see it from the other side y'know.
I wouldn't like it any more than I would like a stranger coming up behind me and screaming BOO! while I am concentrating on a task. They didn't kill me, but I certainly don't appreciate the "thrill" of being unduly put on guard so that a stranger can get some funsies. This would be like a tank turning the boss around to make things more "interesting" for the DPS. Or a DPS purposely trying to take aggro or pull enemies to make things more "interesting" for the tank. Good players will adapt and manage anyways, but that doesn't mean they trust you or like what you're doing, even if you say ahead of time you're going to do it. Plenty of people say they're good healers/tanks/dpsers, but if you think that's enough to make a pug whole-heartedly trust you to play games with their HP, you don't understand pugs. Friends do that to friends, strangers don't do that to strangers. And if you asked me "hey can I randomly surprise you while you're working?" I would give a big fat no, and possibly growl at you.
Not everyone wants a roller coaster ride of a dungeon, most people just want bumper car runs.
dang the salt is real. he has an opinion and you got into cardiac arrestIf you call that lazy you're definitly not a healer in this game and doesn't understand what's being worked on behind that.
Sure, you might meet some real lazy healer as you call them, but it doesn't mean it's the entire playbase that's like that.
Let the man see what he can adjust.
Dungeons are meant to make people learn some things.
If playing "how low can he go" is wrong. I do not want to be right.
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