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  1. #41
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arkenne View Post
    From what I've heard:
    1 HP is enough HP
    Are you alive?
    Can you, the player, still actively play?

    If the answer is "yes," then, the answer to your thought is, "yes, it is enough."
    Everything else we healers provide is just the pretty fondant flowers, painted and sculpted icing, and star-shaped chocolate fancies on your goddamned, disgusting, overbaked cry-if-you-want-to cake.
    (1)
    Last edited by MintnHoney; 06-10-2019 at 09:13 AM.

  2. #42
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mavrias View Post
    okay.

    when discussing the merits of letting your tank drop lower n favor of dps, healing them to above 80% or whatever random percent the tank feels comfortable with could be considered a waste when you can let the tank dip lower to dps more and save them with an oGCD as necessary. or "dpsing clears the pull faster than healing you up higher than necessary (overhealing)." so that's not a strawman. furthermore, you said some nonsense about the person you replied to claiming that the other person was the one overhealing when they made no such claim.

    i quoted your whole post because im on mobile and quite frankly didn't feel like trimming that whole thing. didn't know that was such a big deal.

    enjoy your coffee.
    Awesome. Thanks for telling me what I already know. The thing is, the poster that was quoted didn't mention anything about sitting at a comfortable level of HP. He talked about sitting at sub 10% makes him very uncomfortable, and would rather the healer pay attention to that instead of 'muh-deeps'. Check the subject of the thread title, and his post; this isn't about why healer DPS is a good thing, or why overhealing is bad.

    What's nonsense is had this exchange of comments taken place in a duty: One player asking their healer for heals so they don't die from an unavoidable AoE which will surely knock out the remainder of his 10% HP, and the healer's response is, "Doing more damage gets me out of the dungeon faster, overhealing does not." Unless you'd like to tell me how healing a player at critical HP is an unnecessary heal, then I will continue to see that response as a strawman.

    Thanks for trying though.
    (3)

  3. #43
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    It's not good for sure but as long as the tank doesn't die it's okay, especcially if you are using the downtime to DPS.
    (0)

  4. #44
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    Awesome. Thanks for telling me what I already know. The thing is, the poster that was quoted didn't mention anything about sitting at a comfortable level of HP. He talked about sitting at sub 10% makes him very uncomfortable, and would rather the healer pay attention to that instead of 'muh-deeps'. Check the subject of the thread title, and his post; this isn't about why healer DPS is a good thing, or why overhealing is bad.

    What's nonsense is had this exchange of comments taken place in a duty: One player asking their healer for heals so they don't die from an unavoidable AoE which will surely knock out the remainder of his 10% HP, and the healer's response is, "Doing more damage gets me out of the dungeon faster, overhealing does not." Unless you'd like to tell me how healing a player at critical HP is an unnecessary heal, then I will continue to see that response as a strawman.

    Thanks for trying though.
    not sure as an explanation as to why theyre letting someone sit so low is a strawman but you do you. just because you dont see it as an acceptable explanation does not make it a fallacy.

    also "didnt mention anything about a comfortable level of HP" directly contradicts "sitting at 10% makes him umcomfortable." uncomfortable is still referring to a comfort level.

    no one said anything about letting the tank die; this thread is literally about letting people drop low without letting them die. but critical hp is not death, so long as you are healed or shielded before you lose that last hit point. additionally, i may deem healing a tank too early unnecessary depending on what tools i do and do not have available.

    for example if essential dignity has 4 seconds until its off cooldown, i may deem it a waste to heal you with a benefic 2 not if i know you wont die in those 4 seconds.
    (1)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Foxkid View Post
    Lately because of how comfortable I am being a healer in dungeons (only dungeons, raids not so much cause succor doesn't cut it for heavy aoe healing without ET), I've taken to being a little silly and playing what I call the "Tank Game" or the "HP Game" with my tanks where I basically just dps while doing as little healing as possible before I feel I need to step in to prevent his/her death and out of control aggro.

    If I can get them as low as possible without them hitting LD/Holm/HG and bring them up back up for the sake of doing so, I count "points" for how low I could get them (current lowest score was around 83 iirc before throwing a magic card his way to put him back to half again).

    But I do this in my "technical" downtime because I know the dungeons well enough and after gauging their defense after the first pull, but is it wrong that I do this despite never failing it yet just to spice up my time in the run or is it a habit I need to cut short?

    (Also, I let them know beforehand that I may or may not play it with them rather than surprise them with only Eos keeping them from bleeding too much while contributing dots to the pulls.)

    Although I do end up genuinely surprised when some of them actually make do the majority of the dungeon with only Eos (sans Fey Union) keeping them afloat and give them the proper respects for doing so.
    As long as it's as a result of being extra efficient AND you're tracking my CDs AND you can accurate approximate by the position of the moon and stars and/or previous pulls TTK how long the given pull will take to kill, as a tank I have no problems with this "game" of yours. In fact, so long as the goal remains efficiency, I strongly encourage it.

    If you're not tracking CDs or know the pulls' damage output and thus do not actually know what my likely TTD will be, though... I'd prefer you to keep an HP margin commensurate with your knowledge.

    Also, I'd recommend letting me die to bosses at 5% or less boss HP remaining for free cooldown resets; a faintly enlarged repair bill is worth another HG after every boss. If anyone else gets critically wounded or worse after you let me die, you messed up. Not letting me die is also a failure, but is generally a little more acceptable. If you try to rez after it, I swear I'll have my character slap your character, and that half-second it takes to type it will slow our run.
    (0)

  6. #46
    Player
    Kanehana's Avatar
    Join Date
    Jan 2019
    Location
    where the cool people are
    Posts
    21
    Character
    Yona'li Zalkie
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Personally, if it's with a friend, I don't mind playing that kind of HP game. We make fun of each other knowingly and do that kind of jab all the time!

    But in roulette or anything involving people from all over, I'd rather not play that kind of game. If I know a dungeon really well and if I see that the tank can take a couple hits without too much of a dent from a group of four or five, I'll focus more on DPS and less on healing; Eos can sufficiently heal tanks like those, and I'd only step in if it's getting around 30% of their health. If it's a dungeon I don't know well at all or if I'm playing with a new tank, I'd rather be safe than sorry and make sure they're always above the half-mark. In all runs with roulette or party finder, every other player is usually a stranger and I don't want them to panic if their health starts getting a little too low.

    I've played at least one of each role and in the time I've spent as a tank, I understand that healers shouldn't be afraid of the tank's HP going instantly zero if they so much as tap on Broil II. However, I'd like to not be given a reason to panic when my HP goes low - it's mentally uncomfortable. As a healer main, I try my best to make sure my tank is sufficiently comfortable in combat for that reason, LOL
    (1)

  7. #47
    Player
    RubixCube's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Tyrael Firenze
    World
    Diabolos
    Main Class
    Scholar Lv 80
    I think it is important to consider the tank you are healing and how they feel about playing limbo. It is fun to play the ‘how low can we go’ game, but not if it causes the other player stress. For example, I was in a dungeon where the tank would start spamming clemency once his health got to 70%. I politely informed him that I had excog up so don’t think I’m ignoring his health dropping, and he chilled a little, but it was obvious he wasn’t comfortable with trusting me to heal him at low levels. Probably burnt by healers before. For the rest of the dungeon, if excog wasn’t up, I made sure to keep his health at 60% or higher. It led to a slight dps loss, but I felt mutual enjoyment was more important.
    (1)

  8. #48
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    When I heal I never let the tank sit at near death hp. I’ve witnessed too many tanks talk about how uncomfortable and not fun the run becomes for them. I’ve also witnessed a fair few tanks die because of the healer misjudging when they needed to bring them back from the brink. So I understand why they feel this way. I think a little common courtesy goes a long way.
    (3)

  9. #49
    Player
    Alfric's Avatar
    Join Date
    Nov 2018
    Posts
    36
    Character
    Alfric M'alafic
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    When I do tank, which isn’t all the time, I do tend to be a nervous tank ^^’ though, I am working on trusting my healers more and more. This isn’t something I’m opposed to though! It shows off both healer skill and dps skill
    (0)
    Hi everyone ^^’

  10. #50
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Kabooa View Post
    If you let me die once, the trust is gone, and it's single pulls until the end, making the dungeon take twice as long.
    I thought I was petty lol
    (1)

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