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  1. #21
    Player
    Josco's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    51
    Character
    Josco Bombadil
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Doozer View Post
    I already deal with healers being too lazy to heal me whether I'm a tank or DPS. It's distracting seeing my health get below 10% and having to do damage control to prevent a wipe. Do your job and don't take unnecessary risks.
    Doing more damage gets me out of the dungeon faster. Overhealing does not.
    (6)

  2. #22
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Josco View Post
    Doing more damage gets me out of the dungeon faster. Overhealing does not.
    Strawman argument and completely irrelevant to the topic. How do you even arrive at the conclusion that Doozer overheals because he dislikes healers playing the game of life with his HP pool when he's tanking or playing a DPS job?

    You don't need to play this silly game to prevent overhealing, nor do you need to play it to optimize your healing tools. I can say with a fair amount of certainty, especially in PUGs that if the tank or anyone else is sitting at critical HP, a healer isn't impressing anyone getting out an extra Stone/Malefic/Broil cast. The party is more than likely thinking, "WTF healer? Effin heal!" If the healer knows the fight and has properly gauged how quickly HP bars are dropping and everyone is staying on their feet, then fine. The consequences for failing though are severe. DPS players do zero damage if they're down, this is potentially a TON of damage missed every second that ticks away. Tank dies and it's pretty much a wipe. Both scenarios lead to more time added to the instance than overhealing will ever do.

    Risk vs reward is great an all when the reward is greater than the risk, and with healers hovering around 3.5k iirc it most certainly is not the case. A DPS player would have to be pulling as much or less as a healer for this kind of mentality to have some merit, in which case you're probably better off just removing that player from the group.
    (3)

  3. #23
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    Strawman argument and completely irrelevant to the topic. How do you even arrive at the conclusion that Doozer overheals because he dislikes healers playing the game of life with his HP pool when he's tanking or playing a DPS job?

    You don't need to play this silly game to prevent overhealing, nor do you need to play it to optimize your healing tools. I can say with a fair amount of certainty, especially in PUGs that if the tank or anyone else is sitting at critical HP, a healer isn't impressing anyone getting out an extra Stone/Malefic/Broil cast. The party is more than likely thinking, "WTF healer? Effin heal!" If the healer knows the fight and has properly gauged how quickly HP bars are dropping and everyone is staying on their feet, then fine. The consequences for failing though are severe. DPS players do zero damage if they're down, this is potentially a TON of damage missed every second that ticks away. Tank dies and it's pretty much a wipe. Both scenarios lead to more time added to the instance than overhealing will ever do.

    Risk vs reward is great an all when the reward is greater than the risk, and with healers hovering around 3.5k iirc it most certainly is not the case. A DPS player would have to be pulling as much or less as a healer for this kind of mentality to have some merit, in which case you're probably better off just removing that player from the group.
    i REALLY dont think you know what a strawman argument is.
    (3)

  4. #24
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Back in ARR yes i did, i was quite cruel to a newbie tank friend and during brayflox hm i waited until they was as low as possible before popping lustrate to give them that near death fear and i did it throughout the dungeon, had 33,23,24,8,7,3,2,56 and 44 hp remaining before lustrate, yeah i was very cruel then, i'm a lot more mellow now so i just heal as needed while dpsing as i want.
    (0)
    Guy butt is best butt <3

  5. #25
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Kabooa View Post
    If you let me die once, the trust is gone, and it's single pulls until the end, making the dungeon take twice as long.
    I agree with this post.
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #26
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's a bit of a misconception that you even really need to take liberties with your Tank to do decent DPS as a healer in a dungeon tbh.

    https://youtu.be/VGHkOSvNMx8?t=683 - (11:30 to 13:15 on the replay)

    That's one of the nastier expert roulette pulls, it was a solo roulette queue and I'll openly plead to being a bit rusty when I did that recording. 4.4k personal DPS and the tank dipped to 20k briefly on two occasions.
    (1)

  7. #27
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    If you're with friends, by all means. But keep that junk out of pugs. Time's limited and I don't need a random healer potentially maki g things longer than thet need to be cause they need their lols
    (0)

  8. #28
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,496
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Another bonus to this is healing from a critical low HP is a bigger boost to the LB bar!
    (3)

    http://king.canadane.com

  9. #29
    Player
    Stormcast's Avatar
    Join Date
    Jun 2019
    Posts
    1
    Character
    Jenson Clayworth
    World
    Balmung
    Main Class
    Gladiator Lv 19
    I think you'll come to find out that tanks don't care at all about how you keep them alive while simultaneously consider you a scrub if you make them use their invulnerability on anything but an emergency.
    (2)

  10. #30
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sebazy View Post
    It's a bit of a misconception that you even really need to take liberties with your Tank to do decent DPS as a healer in a dungeon tbh.

    https://youtu.be/VGHkOSvNMx8?t=683 - (11:30 to 13:15 on the replay)

    That's one of the nastier expert roulette pulls, it was a solo roulette queue and I'll openly plead to being a bit rusty when I did that recording. 4.4k personal DPS and the tank dipped to 20k briefly on two occasions.
    Interestingly enough, when I first got into WHM, I read a lot of your posts and watched some of your videos. One of your videos is forever imprinted in my mind as an example to follow. It all helped me grow a ton in a short amount of time.

    So, I just want to say thank you.

    Thank you to Gemina, too.

    That said, I think a lot of people being contrary are taking this to an extreme and misunderstanding the OP. The OP is playing well. No one is really playing games with the tank's health. He's really just pointing out how absurdly overpowered we are.
    (1)

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