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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Big-Isaac View Post
    Ugh... this is the mindset I want to see change
    Why exactly does every tank need a gap closer, and WHY in the name of all that is holy does every tank need the SAME gap closer?
    This is another area where the individual fantasies of the jobs could be portrayed, but instead we get 3 identical skills and 1 that's also identical but has a cost for no reason.

    Just off the top of my head, what if instead of those 4 identical buttons, the tanks had something like this
    PLD: Shield Charge: Running up to the target and smacking them with the shield. Makes perfect sense for the job, so this is the one I wouldn't change at all
    WAR: Chain Yank: Conjures up the chain from Holmgang, but instead uses it to pull the target towards you. If used on a non-movable target, you are pulled to the target instead
    DRK: Targeted Plunge: Same animation, but when you press the button, you get a targeting circle that lets you place your plunge wherever you choose. Upon landing at your desired location, you deal a burst of AoE damage
    GNB: Black Hole Shoot: Fires a black orb at the spot halfway between you and the target. The orb then implodes, pulling you and all enemies within 10 yards of the target towards it. As with Chain Yank, if used on a non-movable target, you shoot the orb directly at the target, pulling you directly to it.

    Would this be perfectly balanced? No. But as I've said several times now, it doesn't have to be. You could just as well get away with half of the tanks not having a gap closer at all, instead relying on better movement speed skills to get around.
    Dude, I think your suggestion is fine.

    BUT... seeing as how they made 3/4 gap closers identical, I'd rather they just make Wars the same too.

    I'd like to get what you're talking about, but if I can't, I'd rather they just make all 4 the same.

    I don't think there's anything wrong with that mindset...

    I mean, we could keep demanding unique gap closers... I don't think that's gonna happen though... so the next best thing is just to make them the same. Maybe homegenzing the gap closers will open up slots for more unique actions for each of the tanks.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    ... seeing as how they made 3/4 gap closers identical, I'd rather they just make Wars the same too.

    I mean, we could keep demanding unique gap closers... I don't think that's gonna happen though... so the next best thing is just to make them the same.
    Why not, though? I mean, that's literally been the point of this thread, no?

    Why shouldn't DRK's be about damage and APM, Paladin's be about protection, Gunbreaker's synergize with its ammo system, and Warrior's work integrally with its gauge.

    Quote Originally Posted by NyneSwordz View Post
    Maybe homogenizing the gap closers will open up slots for more unique actions for each of the tanks.
    It's a kindly hypothesis but hardly historical precedented. Sacrificing one thing on the hope of getting compensation elsewhere, against a current trend, rarely occurs over the expansions of an MMO.

    Instead, the precedent merely solidifies, while the developers are free to spin our actions or opinions any ways they like: "Few if any players voiced concerns about homogeneity in regards to gap-closers thus we decided to further tie jobs in each role more closely together for ease of learning and so we'd need spend even less attention considered the practical balance of jobs across any given fight."
    (3)