This text used to be a lot longer. Had to cut it down to get under that stupid 3000 character limit
Except for the fact that that's not remotely true. Brewmaster Monk is notorious for their non-existent self sustain, shriveling up and dying in record time without healer attention. Warriors and Druids are better, but not by much. Blood DKs and Demon Hunters are the only tanks that have decent self healing, and needless to say they achieve it in vastly different ways.
Despite Blizzard's attempts to balance the tanks, the way each gets to their mitigation is still vastly different, as I said before.Really, your use of WoW as an example [...]
Not to mention that the OP is about far more than just the basic defensive CDs. I'm also talking about utility OUTSIDE of the mitigation. Look at all the utility a Brewmaster Monk brings that a Prot Pala does not, and vice versa. Look at what a Blood DK can do compared to a Guardian Druid, etc etc.
Each comes with abilities that come in handy in specific situations, which leads to those moments of glory I keep talking about.
Oh please, like comp cheesing isn't a thing in this game already. Top tier raiders will always math out what's best and go for it. Hence why PLD got the shaft during HW, why WHM was treated as the "unwanted" healer for large parts of HW and SB, and why several DPS jobs have had their turn on the bench.Hell, we have an example of just that in XIV already. [...]
Whether it's because one job has 2% higher output or because the job has a skill that makes the fight easier, people are always going to gravitate towards what's best. But why would you rather be in a group - because your job deals 5% more DPS than another, or because your job has a skill that lets it do something really cool in that fight?
Some of my strongest memories I have of playing MMOs (not even just tanking, but healing and DPS as well) came from instances where I could make a big difference for my raid team just by utilizing my class' unique tools. That's why I find it such a crying shame that FF14's job design barely allows for such things. Being "just another tank" or "just another caster DPS" is lame. Moments where you can make the uniqueness of your job shine are the moments that get you truly attached to your job of choice, infinitely more so than being 2% ahead on DPS.
In fact, one of my better memories of FF14 comes from this as well - the first time I ran a SB dungeon with a shitty healer. Because I was a PLD, we could still clear all the bosses even though the healer would constantly die. The unique trait of PLD having access to Clemency made a huge difference in that dungeon. Had I been a DRK or WAR, this would not have been possible. That's the kind of unique moments of glory I want to see more of in this game.
Problem is, as a result of diversity there are a lot of balance issues.
I would like to see Warrior return to the stronger self healing tank it used to be, while DRK provided shields at the cost of mana/hp as a means of mitigation.
The issue is making sure this diversity is balanced which is incredibly difficult.
exactly.
but.... unless the class are EXACTLY the same people are still going to find reasons to exclude tank X over tank Y in PF
Last edited by Gariored; 06-09-2019 at 06:36 AM.
Wow, this "homogenization" fad word BS needs to stop soon. People using and abusing the term so badly.
Just because tanks were given a basic kit of a handful of skills that are needed for tanking does not mean they were "heavily homogenized". That's crap. Even the skllls that ARE similar to one another aren't the same. Most of them have at least slight differences.
And the list you give in the OP is just one big reduction to absurdity fallacy.
im sure we can simplify tanks to the bare minimum and call them the same
but they all play fairly differently now, only thing close to it now besides the tools we need is Delirium being a bootleg inner release but even then Drk game plan is very different from warriors
If anything FFXIV is probably less disposed to cheese comps. I'm not saying they don't happen, but the serious content in FFXIV is only 8 players and the penalty to LB generation discourages having more than one of any given job, so you won't have cases where say a mythic guild might stack rogues or something on a fight because rogues happen to be really well suited to this particular fight's mechanics or something, etc.
If anything, the fact that the game discourages class stacking is all the more reason to give jobs more unique utilities. The worst possible outcome of class imbalance is already mitigated, so they could actually go even more wild than WoWIf anything FFXIV is probably less disposed to cheese comps. I'm not saying they don't happen, but the serious content in FFXIV is only 8 players and the penalty to LB generation discourages having more than one of any given job, so you won't have cases where say a mythic guild might stack rogues or something on a fight because rogues happen to be really well suited to this particular fight's mechanics or something, etc.
This is what people complain about though. "THIS tank can do this. Why can't THIS tank do the same?" "THIS tank doesn't have to worry about THIS. Why should THIS tank have to?"
One side is crying because of "Homogenization". The other side is crying about lack of "Homogenization".
The odd thing is that there really is no division of "sides" and that it is moreso comprised of many different people not realizing or caring to think of the results of getting what they ask for.
Also since we are going there, people in general should really be more thought-out, organized and specific with their feedback if they want specific outcomes. Not to say that there aren't some that provide excellent feedback, just in general the feedback presented can be a tad ... hmmm how to put it ... emotionally chaotic.
Last edited by TouchandFeel; 06-05-2019 at 03:32 AM.
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