
Originally Posted by
Elgeron
Now, you see, this is a false equivalency. While is true we got skill removed and other added, it was not in the same way. Tank and DPS for the most part lost skill that were considered redundant, useless or broken, these skill were spread amount all their kits that is, so Tanks may have lose some attacks (aggro combos) but gain new ones, some defensive skill, but gained new ones. And with DPS is more of the same, in fact most have their skill combined into one and receive new skill to support their old gamplay style or expand it, perhaps even covering some weak points. All fun and good. They are still mechanicaly fun and varied for the most part. The healers though? Only one side of their kits have been simplified to boring levels while the vast majority of new skill are on the healing side. People seem to misunderstand this. It was never about DPS, it was about enganging and fun gameplay. For SCH it was their DPS rotation, for AST the card system. Now they are both gone and there is anything in place to compensate. Add to that that our healing kit have become even more similar, and suddenly the three healers are in a spot where they will do the same as always, DPS and cards for AST, but it will be simpler and more boring.
Also, even if they increase the damage level so we have 0 down time, which will not happen, as all heavy healing instances have been nerfed because people complained (AV, The Vault, Steps of Faith, etc), this still means that we have all past content that will not receive a buff in damage, and therefore we will get bored to tears.