Quote Originally Posted by Kabooa View Post
Have you ever considered that vocal tanks don't represent every tank?

You tell me I get more traditionally tank stuff like counter attacks, target debuffing, ally protection, and short term active mitigation, and I'll be the happiest tank.
The issue, for me, is how much is simply too much? How many different regens, gcds heals, and instants do we need? Even now, healers don't make the most of their healing potential. It's the reason WHM is generally dropped after progression. So, is SE really going to change dungeons, etc... up so much that we'll actually need all that? And, if not, adding DPS or support abilities makes more sense than further healing.