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  1. #1
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilenya View Post
    Pretty sure they just lowered the boss hp and/or increased the damage the various mechanics did to the boss. Hard to gauge when gear increases happen.
    Unless i am wrong, that is actually a nerf so instead of trying and fix an issue that according to you had little to do with dmg and or the overall dificulty of the fight but more to do with not so good restarting mechanics.
    The reason behind might be completely different but if the end result is basically a nerf to the instance, so while you might be competely right doesnt it change the fact that it made content easier by lowering/increasing the numbers, which it what is being argued not the reason. Even more so since its quite likely that the new content might get the nerf hammer, disregarding the reason, making it equally as easy as current content (heal wise), which goes agaisnt the idea that the new content will be more difficult to heal.
    It would seem the devs have a track of taking the nerf route if content is hard and that might be a problem for the involvement of healers in said content. That is what i am trying to question here.
    (3)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by reyre View Post
    Unless i am wrong, that is actually a nerf so instead of trying and fix an issue that according to you had little to do with dmg and or the overall dificulty of the fight but more to do with not so good restarting mechanics.
    Oh, no, I never meant to imply it wasn't a nerf. It nerfed the fight hard. Just wasn't much changed on the damage they did, or so I thought. Someone made a comment earlier.
    (0)