Quote Originally Posted by Tracewood View Post
I know plenty of healers who HATED being forced to DPS, they're beside themselves with the changes (they aren't vocal about it on forums). Honestly I'm in the camp of that it's the DPS responsibility to DPS, and tanks to an extent. The current mentality encouraged people to roll a healer but only heal very rarely, and the ones that dps more than heal are very bad at it (letting people die because their fflogs are more important).
I don't think that healers should feel forced to dps. Ideally they would never need to.

But unfortunately with the way the game is it just leaves a lot of time where if you don't heal, you're standing around doing nothing but waiting for a health bar to go down.

And you also have solo quests and duties where healers need to be able to dps and dot nuke nuke nuke dot is really boring.

And then you also have healers who enjoy contributing dps, weaving in as much as they can while still keeping the party alive.

I'm all for them say increasing outgoing damage so healers have less dead time standing around with nothing to heal, but I know I'll definitely miss bane/shadowflare/misama on my scholar because there was just rarely ever a need to spam heals without time for dps, and if I ONLY dpsed it would be boring.

When I heal, I don't dps because I'm obsessed with numbers or don't like healing, I dps because at least in casual content, there isn't enough healing needed to keep me occupied, and having dps a little more involved than just a dot, a nuke and an aoe helps to keep my brain running when the healing part is super easy. Maybe if they do increase damage output this won't be an issue in ShB but I'm a bit skeptical they'll pivot things super far in that direction. We'll see for sure in 5.0.