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  1. #31
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hash_Browns View Post
    People think the content is going to hit harder requiring for healers to heal more, apparently.
    No, we don't think it. We got it straight from the horse's mouth, AND witnessed it first hand in the Media tour dungeon videos.

    Healing will be much more necessary in 5.0 and will mean less downtime to DPS.


    Quote Originally Posted by Freerider View Post
    I agree, but I want ex dmg in dungeons ya know? Otherwise still throw excog take nap.
    But that's precisely the point... you won't be able to do that.
    (2)

  2. #32
    Player
    Unsung_Wanderer's Avatar
    Join Date
    May 2017
    Posts
    60
    Character
    Moh Mo
    World
    Adamantoise
    Main Class
    Paladin Lv 82
    My friend who plays WoW, who also heals in this game, is overjoyed with the gutting of DPS for healers. I wanted to main healing, until I realized healers in this game don't heal, they dps, and sometimes press a heal or two, so heal away!
    (3)

  3. #33
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaedan View Post
    Welcome to AST's life.
    Malefic spam
    Gravity spam
    Occasionally throw out Combust.

    WHM is basically the same: Stone spam, Holy spam, occasionally throw out Aero.

    Now SCH gets to join their brethren in how it's always been. It's a much needed change to SCH, to be frank.
    How was that a "much needed" change exactly?
    Making the job AST/WHM level boring isn't a good thing.
    (22)

  4. #34
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Currently the problem with healing is that unless your tank and dps are undergeared or are allergic to using their cool downs and not getting hit by aoes there is a lot of downtime where if you're only healing you're just standing around doing nothing so why not throw out some dps while you're waiting for more damage to be taken. It does look like they've made it so that you'll be having to heal more often though the only healer I saw that had mp issues was sch was only when they were having to use their new aoe because if you watched someone on whm and spam holy their mp barely moved. So, yes a lot of people are skeptical when it comes to needing to actually heal more as that's was the reason they did what they did to whm this expansion yet there wasn't enough damage going out to warrent a higher amount of healing vs tossing out a bit of dps.
    (6)

  5. #35
    Player
    Seniade's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Seniade Auhelia
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Freerider View Post
    Also a big issue I see is with no real Mana management left in the game if a healer messes up and dies that's a wipe.
    What? Calm down Chicken Little, the sky is not falling.

    All 3 healers still have access to Lucid
    WHM: has Thin Air (0MP cost for 12s on a 120s cooldown)
    SCH: Aetherflow & summon has been reduced (at least in the media tour build) to only costing 200MP
    AST: ED now uses the charge system and can hold 2 charges, Aspected Benefic was reduced to 500MP

    Plus the skills each healer has to heal at 0MP cost, if the healer's death causes a wipe, the party was already about to wipe anyway.
    (1)

  6. #36
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I think its hilarious that people claim that its the design of the game forcing healers to DPS when Yoshi himself said (I think it was during or shortly after HW) that they do not take healer dps into account for raid balance at all.

    He said that in the context of a comment from him regarding Faust's DPS check being a mistake on his part that led people to prioritise DPS in non DPS Roles.

    I think its fine to fill otherwise empty GCDs with DPS spells as a Healer when no healing is required. But I think the Healer community brought this on themselves with their absolute obsession with minimizing healing to the nth degree to push more DPS. Hell, over in the healer forums theres a guy actually crying that the changes will cost him .3 to .8 seconds of DPS uptime. Can't be bothered swimming through the ocean of salt to find that post, but you'll find it if you go looking.

    Its kinda the same for Tanks, the ones crying over the loss of (the admittedly awesome skill animation) Powerslash and its combo. DRK guides from inception have told readers to never use that combo except as the first to establish Enmity. Literally telling people to use the combo once in an entire fight and then complaining that SE just deleted it. Suddenly its everyone's favourite skill now and they're mad its gone.

    Like, what did they expect? If you never use a particular skill and advocate that no one else use it while putting out videos of raids where they in fact, never use it, you cant really be surprised when the Devs look at that and think "Hmm, maybe we should just dump it?"

    I'm looking forward to all of the changes for Healers and Tanks. Especially Tanks. Ironically, as both tank and Healer the implications of the changes for both make me happy.
    (16)

  7. #37
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,306
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I never understood how healers enjoyed doing a 2 button rotation the vast majority of the time, because damage is way too low
    i understand doing damage during downtime but when that downtime is so much that you're spamming stone or ruin for more than half the fight, that sounds like bad design to me and way more boring than having to use your, you know, heal abilities?

    I dunno, i'm hoping that damage goes up a bunch because the heal abilities are far more exciting to press than stone or ruin have ever been
    (7)

  8. #38
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hash_Browns View Post
    How was that a "much needed" change exactly?
    Making the job AST/WHM level boring isn't a good thing.
    Because there was a HUGE disparity in DPS between SCH and the other two classes.

    And since they are bringing healing more into focus with 5.0 and focusing less on DPS, it made more sense for them to bring the outlier (SCH) in line with the majority than to buff WHM and AST when they are trying to de-emphasize DPS.
    (5)

  9. #39
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,490
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Remember Antittower or Lost City of Amdapor (Hard)? It's i180. You are doing it synced down to i270. That's a 90 item level difference. Of course you can go as a SCH and let the fairy handle big pulls.

    Compare that with the leveling dungeon Bardam's Mettle where just 3 enemies can sink the tank's health while in tank stance. That could be why the L73 leveling dungeon was hurting a lot. Leveling dungeons are heavily synced close to the minimum item level.

    We know nothing until we play it. Healing may not be any different once we outgear Shadowbringers' expert dungeons.
    (16)

  10. #40
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Problem is using a gcd on a heal outside downtime is a fairly uncommon. Healing like aggro is a group effort and that is the issue. If healing remains a group effort those at higher levels of play will have very few active skills to use, if they up the incoming damage to forcibly increase the amount of gcds one uses on healing then they run the risk alienating their playerbase. It will be a balancing act and I personally do not think SE is capable of such an act.
    (1)

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