I never understood how healers enjoyed doing a 2 button rotation the vast majority of the time, because damage is way too low
i understand doing damage during downtime but when that downtime is so much that you're spamming stone or ruin for more than half the fight, that sounds like bad design to me and way more boring than having to use your, you know, heal abilities?

I dunno, i'm hoping that damage goes up a bunch because the heal abilities are far more exciting to press than stone or ruin have ever been