Quote Originally Posted by Reynhart View Post
Probably being the prior poster you're talking about, I've presented a system where enmity would not just be "enemy is attacking you" and thus not binary anymore.
Except that your "solution" doesn't really do anything about enmity control, other than make it so that Tanks simply spam out enmity 24/7 because it will provide the largest boost in rDPS.

Quote Originally Posted by Argyle_Darkheart View Post
The fact of the matter is that enmity is currently managed. That it's to the point where tanks almost never use their enmity combo isn't really the point. Enmity isn't something you can ignore in its entirety, nor is it something you have to constantly monitor.
It isn't managed though. Unless pressing Diversion on CD is "Managing enmity" since the other mentioned actions are done anyway. Circle-shirking happens when tank swaps happen anyway and people pop Lucid/Refresh for MP on CD anyway.

Outside of pressing Diversion on CD, no-one actually gives a damn about enmity because it's a non-factor.

Quote Originally Posted by Kaitoo View Post
true pottery ~
I like the part where you disregard other words in the post. Including the very next sentence.

You know, the part where I state:

"Thus once you generate enough enmity to maintain a lead over everyone else, more enmity generation is literally useless as it won't do a thing)"


Which is literally in the quote you provided.