Is this thread implying that Enmity is actually a thing that Tank's pay attention to in the current state of the game?

Where enmity is a non-factor so long as DPS/Healers press Diversion/Lucid Dream on CD and Tanks Circle-Shirk during a fight...

Enmity has been a non-factor for Tanks in MMO's for years now, since it's a terrible mechanic that is made "Relevant" by being unfun due to limiting DPS classes ability to deal damage because of them having to worry about not causing too much enmity.

As far as Tanking goes, it has never been interesting. It's either something you completely ignore (As it is just passively applied in copious amounts), or something you spend every single second spamming out. Or if you take TESO's approach, it's really annoying because you just spam a skill that forces enemies to attack you for a period of time repeatedly (Which was one of the reasons I quit that game, Tanking was just boring... Pressing one of 2 Taunt skills every 12 seconds...)