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  1. #19
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kalise View Post
    Enmity has been a non-factor for Tanks in MMO's for years now, since it's a terrible mechanic that is made "Relevant" by being unfun due to limiting DPS classes ability to deal damage because of them having to worry about not causing too much enmity.
    Think that's partly down to MMOs being dumbed down so much over the years. Some of the old school MMOs enmity was actually pretty fun to utilise and work with.

    Even the old school days of final fantasy XI. Where you could for example use trick attacks to do insane spikes of damage and pass massive amounts of enmity to a specific party member. And also had various other tools to manipulate it.

    Also in things like FFXI enmity wasnt static it was a dynamically changing value. Would go up as well as down. So if you got smacked for 1000 damage you would pretty much lose 1000 enmity. and it also had a natural rate of decay over time.

    By comparison in newer mmos it's just something that goes up and up and up and up to infinity basically and like many things in MMOs the only reason they get boring and unfun is because they get dumbed down so much and over simplified

    In XIV you can seem the same with basic resource management and why they're getting rid of TP. Because it's been dumbed down so much over time its become pointless when since 4.0 you basically never run out...

    or even stats. even the basic stats are boring because the system has been dumbed down amd simplified so much that the only stat that actually ever matters is I-Level.

    the more you make things simple the more they become unfun..
    (2)
    Last edited by Dzian; 06-06-2019 at 10:01 PM.