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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lordfurious View Post
    If you would like a more prime example the tank barely had 360 item level. We are running expert dungeons. The tank pulled mobs all the way to the boss did not use a single cool down. But it's okay go ahead and call me names tell me I'm a bad healer.
    Hiya.

    Here's a log from a 60 roulette where the tank actually had considerably less HP than I did.. The log has me as having a bit over 17k HP, he had less than 14k total. It's worth nothing that he did use his cooldowns though.

    I cast 49 GCD heals with further 12 oGCDs out of 428 casts across a ~19 minute dungeon.

    That results in a heal roughly every 20 seconds, and a 7 to 1 ratio for dps/utility to healing.

    Note how close that is to the example I provided in your other thread? It's because irrespective of how little gear your tank has, the incoming damage is pretty similar all told. Cooldowns have a far bigger effect than gear here. The difference is that I simply had to weave in more Adlos to keep the tank safe through bursts of damage. It certainly didn't stop me from DPSing though, and it shouldn't have prevented you either.

    You literally only have yourself and your potential lack of awareness to blame if you let these situations get the better of you.

    Also note how we didn't get salty and kick the tank at the first opportunity, it was hard work but I relished the added challenge.
    (18)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Sebazy View Post
    Also note how we didn't get salty and kick the tank at the first opportunity, it was hard work but I relished the added challenge.
    Apropos of nothing but I actually like when encounters are a bit of a challenge due to new or undergeared people. It reminds me of how engaging healing in this game could be if only things were tuned a bit more properly and damage was less feast or famine.
    (5)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Apropos of nothing but I actually like when encounters are a bit of a challenge due to new or undergeared people. It reminds me of how engaging healing in this game could be if only things were tuned a bit more properly and damage was less feast or famine.
    Old school Aurum Vale, The Vault, Bardam's Mettle show how healing in this game can be. Those particular dungeons, especially Vault and BM are in that sweet spot where people are generally undergeared for the instance because many are running it for the first time and enemies have more HP and hit harder.

    Due to that, healers have to heal more. They have to mitigate more. Tanks do as well, and DPS need to step it up because of the pulls take too long, the healers run out of MP.

    They really are great examples of what healing can be.
    (13)
    Last edited by Deceptus; 06-06-2019 at 12:09 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]