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  1. #1
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    My beef is that monsters die too fast. Make auto-attack faster, fine, but I think monsters need more HP. In parties in particular, I feel like you are lucky to get off an action before the monster is dead. There is zero strategy involved. I want to learn monster strengths/weaknesses, TP moves, etc. Not just spam a button or two and watch the exp pile up. No challenge, no fun!
    (2)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Gidonoidon_Sur View Post
    My beef is that monsters die too fast. Make auto-attack faster, fine, but I think monsters need more HP. In parties in particular, I feel like you are lucky to get off an action before the monster is dead. There is zero strategy involved. I want to learn monster strengths/weaknesses, TP moves, etc. Not just spam a button or two and watch the exp pile up. No challenge, no fun!
    I could go with this. I mean, if they mad every battle a fight in which it had alot more benefit to use combos and what not on the average mob it would be great with the right conditions. Fights can take 10 times as long so much as they make it 10 times the XP. If they did anything along these lines, there sure would be an oppertunity to make every fight with every mob in this game have varies level of battle dynamics.
    (0)