At the moment if, if battle was any faster then we would have a couple of effects to follow:
1.) Some fights end too quickly to be interesting
2.) Party Vs. Mob Party will be way too chaotic to handle. This party vs party aspect of the game was something i didn't think was executed well in the beginning and now feels like a dream.
I am not against speeding up the pace of battle in terms of pure speed, but hopefully its to something that is balanced to make things interesting and not too trivial and that it is balanced well with our cooldown timers. This will have to come in with the new server structure as a base.
If the OP is truly only level 19, then he has some right to complain as at that level you do not gain access to a lot of the fun abilities and cross class combinations. That said, you have the ability to learn the new classes from the ground up and not just think that the combat system is now just combo or bust.
Solo Grinding is still boring as hell, so dont do it.
As for the other people who have raised the fact that we have no more AOE's, slow tp build and long cooldowns, I agreed with you initially but after spending more time with the patch i think that the balance is very well designed and makes the party play i've been in extremely interesting. However, i can understand that going solo up the levels may be bleh status. I haven't tested that out myself. If so, test things out for yourself and then raise a topic here on the board: "Party play great, Solo play snore, please address this"