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  1. #21
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I am more interested in how the potencies will end up for larger groups of enemies.
    Until now Red Mage aoe has been "ok" but take 2 Red Mage's in a 4 man dungeon for example, and stuff does not die all that fast, lol
    Which is a bit frustrating. The Red Mage scathe, it will have limited use i would think. It is different being on blm and having scathe, blm has use for it.

    Very glad tether is at least removed, that was utter useless. Just used at low levels for kicks.
    (0)

  2. 06-03-2019 10:51 PM
    Reason
    People already answered

  3. #22
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Because movement skills are more fun.
    IMO movement skills are more fun when you can use them when it's time to move. As soon as you put potency on them, it becomes optimal to use them on cooldown for damage and then they're probably not up when you want to use them for movement.
    (3)

  4. #23
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    Prior to learning Engagement, Displacement is 150 potency. On a smaller arena, you cannot Displace at all. On a larger arena, you can Displace for 150 potency.

    After learning Engagement, Engagement is 150 potency and Displacement is increased to 200 potency. On a smaller arena, you can Engage for 150 potency. On a larger arena, you can Displace for 200 potency.

    The idea that Engagement's potency is a punishment is flawed. It results strictly in improvements. In one subset of scenarios, the potency goes up by 150. In the complementary subset of scenarios, the potency goes up by 50. There is no subset of scenarios where the potency goes down.
    If you are forced to use a lesser potency move for a higher potency move it's punishment not rewarding. Same goes for positionals. Maybe it's a glass half full / glass half empty scenario, but most people see a potency loss not as a reward for doing good but a punishment for playing bad.
    (1)

  5. #24
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    This change is welcome. There were many fights in Savage where using Displacement would get you killed.

    Suzaku during 2nd phase
    O9 during Blaze
    O11 during Level Checker

    Just to name a few.
    (1)

  6. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Jonnycbad View Post
    This change is welcome. There were many fights in Savage where using Displacement would get you killed.

    Suzaku during 2nd phase
    O9 during Blaze
    O11 during Level Checker

    Just to name a few.
    I mean, they'll still get you killed because Engagement is locked behind Lv72... Any Shadowbringers fights where we have that problem? Well you're still losing 50 potency for no real reason... They insist on giving Displacement damage, despite the sound logic that saw the removal of damage from skills like Repelling Shot, and they're likely still going to design arenas like this, in which case Red Mage continues to be punished purely because of arena design. It's not as big a punishment as it is currently, but it's still there... And for what reason? Why should we lose 50 potency off an oGCD purely because of how the arena is designed while other Jobs rightfully had damage taken off such skills precisely to avoid such situations?
    (1)

  7. #26
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zyneste View Post
    Any adjustments to Embolden would affect our personal dps and the potencies would have to be adjusted. I would like for it to affect all dps, but we would need those potency changes.


    Like a parrot, the only thing I want on RDM is to keep Apoc and erase. If they consider erase too weak to keep just buff it to 300~400 potency and able to be used on self to mirror Second Wind [all other jobs have unique defensive/healing utility, namely for their own survival, at no real dps cost on top of the role action second wind.]
    I'll take some potency adjustment on my end if it means bumping raid-dps overall.

    Erase was weak because very few things were affected by it. I'd love if they took Manaward off of BLM and made it a role action (like they did for the healers with half of WHM's kit. :3 ).
    (0)

  8. #27
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Maero View Post
    The Red Mage scathe, it will have limited use i would think. It is different being on blm and having scathe, blm has use for it.
    RDM has tons of use for a scathe-like ability. Dualcast is nice but until you get that cast off you're stuck in place, and losing one cast because of forced movement on RDM is losing two casts because of dualcast.

    I think it will get more use out of its scathe than BLM, who at this point has several options every minute for instant movement if needed. Not to mention most BLM I know would rather clip than scathe.

    Quote Originally Posted by Burningskull View Post
    If you are forced to use a lesser potency move for a higher potency move it's punishment not rewarding. Same goes for positionals. Maybe it's a glass half full / glass half empty scenario, but most people see a potency loss not as a reward for doing good but a punishment for playing bad.
    I mean, positionals are a very apt way of putting it. They're a core element of melee DPS, risking positional attacks for higher damage rewards. Fair enough you can look at it as a loss and a punishment instead of a gain; I see it as a gain because of the spirit of the attack since its inception. It's always been a risk (not even just a cramped arena: imagine displacing at the wrong time and soloing a thermionic beam or a morn afah) for a reward (130 potency every 35 seconds isn't exactly a small amount of potency, not counting the instant refresh that manafy gives every 2 minutes).

    Which brings me to my next point. If we're looking at it as punishment, they reduced the punishment for not optimizing displacement by 80 potency. Right now, not using it on cooldown costs 130 potency. In the future, using engage over displace will only cost 50 potency.
    (0)
    Last edited by SaberMaxwell; 06-04-2019 at 06:31 AM.

  9. #28
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I mean, positionals are a very apt way of putting it. They're a core element of melee DPS, risking positional attacks for higher damage rewards. Fair enough you can look at it as a loss and a punishment instead of a gain; I see it as a gain because of the spirit of the attack since its inception. It's always been a risk (not even just a cramped arena: imagine displacing at the wrong time and soloing a thermionic beam or a morn afah) for a reward (130 potency every 35 seconds isn't exactly a small amount of potency, not counting the instant refresh that manafy gives every 2 minutes).

    Which brings me to my next point. If we're looking at it as punishment, they reduced the punishment for not optimizing displacement by 80 potency. Right now, not using it on cooldown costs 130 potency. In the future, using engage over displace will only cost 50 potency.
    Noone's arguing that this is isn't an improvement on what we have currently. We're arguing that a BETTER solution is to remove the damage element from Displacement entirely, because this exact issue already came up with BRD and Repelling Shot.
    (0)

  10. #29
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valavaern View Post
    Noone's arguing that this is isn't an improvement on what we have currently. We're arguing that a BETTER solution is to remove the damage element from Displacement entirely, because this exact issue already came up with BRD and Repelling Shot.
    Meanwhile I'm arguing that, in a job with a relatively simple rotation, letting them have a risk vs reward attack that mandates some battlefield awareness isn't a bad thing. In that vein, I feel that Engagement is the best compromise: you can keep the attack on cooldown, you don't lose as much for not taking the risk, but there's enough to still be rewarded for taking that risk.
    (0)

  11. #30
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Meanwhile I'm arguing that, in a job with a relatively simple rotation, letting them have a risk vs reward attack that mandates some battlefield awareness isn't a bad thing.
    1)RDM rotation is no simpler than BRD, so should Repelling Shot do damage again?
    2)RDM already has an attack like that: it's called their Melee combo.
    (0)

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