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  1. #10
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    God can you people learn to criticize without using damning terminology.

    What was the goal for healers this expansion? To balance them.
    What did Yoshi P say about class changes going forward? That the dev team will be looking towards the future past the current expansion looking at where this jobs can grow into the future.
    What did Yoshi P say he didn't want healer roles to be differentiated by? Shield vs. HoT healer

    Healer DoT spells were normalized. THAT is the change that was made. If you've ever looked at Healer Damage on logs for HW or early stormblood (before the change to malefic III) it was clear that the different between a good healer dps and a bad healer dps was one thing. How many DoTs you have. So we're balancing healer dps through DoTs. Changing up what differentiates the healers from each other and then looking at where to grow from there (with the addition of 4th healer as well)

    All these people calling devs lazy after this have absolutely zero idea what they're talking about. Yes we want more buttons to press, but you guys (hopfully) saw how hard they struggled to balance healers. This is the stepping stone to fix that. If its such a big deal to you then go ahead and quit but the game doesn't improve by having fewer paying subs just so you know.

    Edit:

    Adding on to this to show how little of a deal this is by the way. I looked at the top 3 dps healers on the more difficult content by job. (top whm, top sch, top ast for 012s)

    WHM first. Whm lost one damage ability: Aero III
    How many casts of Aero III do you think the top whm dps had on O12S? 19. Compared 171 stone casts and 30 aero II casts I don't think losing Aero III is going to be noticed after a while.
    The fact is that Aero III (and even Aero II) are very minor parts of healer gameplay. Even for AST, only 15 combust casts with 174 malefic casts. Combust is a very minor part of Astro gameplay as well. THough having one dot keeps that "track a debuff on a target" and "multi-dot" gameplay. Which are the big parts of healer dps on live currently.

    Scholar is a little bit different.
    113 broil casts.
    37 energy drains.
    24 miasma 2's
    18 miasma 1's
    15 bio's
    9 ruin II's
    8 shadow flares

    Scholar clearly lost a lot, Shadow flare, miasma, energy drain. 63 casts in all. The most of any healer. Sch is the most unbalanced healer when it comes to damage. (which is why ast was created with only 2 rotational dps spells) Sch suffered from being a dps class that evolved into a healer job. Shadow Flare, Ruin II, Miasma, energy drain are all relics of Arcanist.

    Balancing all those spells vs. the 2 on Astro and the 3 on whm is kind of impossible. We want to separate Scholar from Summoner. We want to balance healers. How do we solve all of these problems?

    Honestly I see where square is going here. They removed a few summoner abilities from sch to separate the two jobs further. (and a *wink* new job ability *wink*) (shadow flare/energy drain) and normalized Dots (miasma1 & the change to miasma2) This also fixed the problem of having a load of defensive aetherflow abilities but wanting to use them all on energy drain for damage.

    Basically what I'm saying is in order to move forward for scholar this had to happen. We can't separate sch/smn with sch having half of smn's abilities and they apparently can't balance healers in the time span of one expansion as we've seen, so the normalization of DoTs had to happen. Sch players are in a bad place because of this unfortunately. But instead of quitting you guys should be hitting on that "looking towards growth for the future" thing. They listen, tell them you like having complex dps rotations on healers. They will listen, once they've got balance down first ofcourse.

    One last word of advice:
    If you love this game, and I know you all do with how passionate some of you are over losing one spell. Learn how mmo expansion changes work. Learn to love change. You can't play the same game for a decade without changes. It gets stale. But also learn to properly give feedback. Saying "I like how it feels to have 5 dps buttons to press" is WAY more effective at getting what you desire than "they gutted scholar and astro".
    (5)
    Last edited by Zolvolt; 06-04-2019 at 01:25 PM.