One of the new jobs is a tank.It's the same every expansion people will go for dps first and 90-120 queues for dps will come. People are betting on Trusts but I'm almost sure that it will crash faster than Rau Savage. Anyhow I hope to be mistaken but sadly it won't be the case for the reason I mentioned and many more there shouldn't be many healers around (even less than tanks).
Are you sure you want to make that bet?
He was basically saying the people playing will be mostly DPS, followed by tanks, then healers. (We'll have even less healers than tanks.) I'm pretty sure he's fully aware one of the new jobs is tank and that is probably (at least partially) what he's basing his statement on.It's the same every expansion people will go for dps first and 90-120 queues for dps will come. People are betting on Trusts but I'm almost sure that it will crash faster than Rau Savage. Anyhow I hope to be mistaken but sadly it won't be the case for the reason I mentioned and many more there shouldn't be many healers around (even less than tanks).
Ah. Missed that.He was basically saying the people playing will be mostly DPS, followed by tanks, then healers. (We'll have even less healers than tanks.) I'm pretty sure he's fully aware one of the new jobs is tank and that is probably (at least partially) what he's basing his statement on.
Been doing that a lot the last week.
This isn’t entirely accurate but that aside the biggest issue is that you’re making the assumption that you will need to use your full kit over extended periods of time (as opposed to leveraging your full kit for interval healing).
Considering that ultimate doesn’t even provide enough incoming damage for that to be the case with our current kit I can hardly see how shb will provide enough for our buffed out kit.
Last edited by EaMett; 06-07-2019 at 07:47 AM.
This is not accurate without amending. Nerfs are only necessary if they improve gameplay. For instance if current 5.0 broil gets nerfed it improves use of ruin II for single weaving and give sch more gameplay options.
Nerfs that do not directly improve gameplay are almost never good. Especially when 5.0 specifically nerfs the gameplay.
The main reason here being loss aversion. It’s almost always better to buff everyone and readjust content than it is to nerf a select few. Game design 101 (subject to financial limitations that don’t apply to the context of 5.0 nerfs since they don't actually nerf/buff the numbers and content had to be created anyways).
There are many real world examples from the rested xp bar (instead of an xp penalty) to things like street fighter rainbow edition.
A good game design has options. Options that the laymen can ignore but the good players can fully utilise to optimize or save an otherwise desperate situation.
If we’ve learned anything about game design over the past 40 years it’s that balancing through homogenization is bad. A lot of people in the forum are aware of this and have been rooting for the alternative of having some healer pairs stronger in some content and other pairs in other content. You keep individuality and don’t make anyone meta in the process.
Dumbing down cards, not giving whm weaving tools, removing sch weaving tools and making their gameplay clunky flies in the face of game design basics.
I understand that skill bloat needs to be kept in check and balance has been a real issue but they pulled way to hard in the wrong direction.
As a reminder wow’s decline in active users started when they dumbed things down. In games like mmos where you have client stickiness you should be giving players more options as they get better. Not fewer.
Y'know what. F-it. /signed.
I doubt there will be enough people upset with the changes to stop playing a healer, but darn it. I'm just so fed up with it all. WHM hasn't changed much. Sure. But isn't that a problem in itself? You can play the job the same way you have since Heavensward, never touch any of the new spells except for Dia and Glare since you have to use those as they're autoupgraded, and never know you were in an expansion. Isn't there something wrong with that? I've voiced a lot of my concerns with WHM elsewhere. I'm just so tired of it all.
I never really liked Scholar. I just... never really meshed with it. Yet, the changes to it are devestating and homogenization especially with healers is probably the worst way to do anything with them. All you get is boring, lifeless jobs and that's just where I feel all the healers are going.
AST? I liked the variety in the cards and I really think they should have pulled AST away from SCH and WHM by giving it a totally new way to heal. HoTs and Duration based heals such as exploding reactionary heals like the Warden Orbs of the Stream from RIFT seem like a perfect fit for the job. Cast a spell, your healing is covered for a few seconds while you dive into your deck and play with your cards.
But I feel the dev team either has no idea what to do with healers or just doesn't care. The once again "Wait till 80" response from YoshiP was just the straw that broke the camel's back. I feel that if the healer community doesn't do something drastic such as a boycott, they never will take healers seriously. Even if the community is 50/50 or 30/70 hate/love changes, a drop of 30-50% of the healer population couldn't possibly go unnoticed... right? right? Yeah, I know it won't happen... but... I cannot support the direction they have taken the healers. I cannot allow myself to be a positive statistic in any way towards these changes. As it is right now, I'm more excited for Paladin than I am for WHM and I HATE tanking for anyone but friends.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
Sadly, with the trust system any boycott would be ineffective. All anyone has to see is a 15min+ queue then it's right to trusts they go.But I feel the dev team either has no idea what to do with healers or just doesn't care. The once again "Wait till 80" response from YoshiP was just the straw that broke the camel's back. I feel that if the healer community doesn't do something drastic such as a boycott, they never will take healers seriously. Even if the community is 50/50 or 30/70 hate/love changes, a drop of 30-50% of the healer population couldn't possibly go unnoticed... right? right? Yeah, I know it won't happen... but... I cannot support the direction they have taken the healers. I cannot allow myself to be a positive statistic in any way towards these changes. As it is right now, I'm more excited for Paladin than I am for WHM and I HATE tanking for anyone but friends.
I'm not going to boycott 100%, but I am going to be playing my healers a LOT less than I do now. At least with SMN I can level SCH as well for when they hopefully fix this Fuster Cluck
I'm waiting to I get my hands on 5.0 before I make any judgements. Seems like the logical thing to do instead of screaming about changes.
I think it's fair to be skeptical. Having a list of perceived needed changes for them to implement by the Savage release patch is fine.
It's too bad they get constantly shoved do the bottom.
Yes, I can understand.This isn’t entirely accurate but that aside the biggest issue is that you’re making the assumption that you will need to use your full kit over extended periods of time (as opposed to leveraging your full kit for interval healing).
Considering that ultimate doesn’t even provide enough incoming damage for that to be the case with our current kit I can hardly see how shb will provide enough for our buffed out kit.
If I need to use all my buffed kit and assume that healing requirements will be the same as now, then that's mean my partner will no longer cast any GCD.
No Regen, Cure II or Medica II.
I will just need his oGCD.
It's a reinterpretation of how we will split our healing responsabilities.
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