The real question about healer DPS has always been, and still remains: What else do they expect us to do during downtime?

Most people don't want DPS options for the sake of having big numbers, but because there's literally nothing else to do most of the time. Healing is so powerful that you spend the vast majority of any given dungeon or trial not healing. People want more DPS options because the alternative is pressing 2 buttons over and over for 80% of a dungeon. The removal and/or simplification of DPS would be fine if it was going to be replaced with something else (support abilities, harder dungeons the need more healing in the first place, etc), but they're not. The devs have created a huge void with no apparent plans to fill it with something else.