Results -9 to 0 of 143

Threaded View

  1. #11
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LeoLupinos View Post
    Hypercharge only lasts for 8 seconds, and has a animation too. It's impossible to fit 6 Heat blast inside it. With 5 Heats blast it's already 7.5 seconds, how it's possible to fit another one if 0.5 is barely the animation lock of hypercharge? Even less possible since when the buff that enables heatblast is gonne the animation is canceled too. It's pretty clear to me that the rotation is based on 5 uses. The old one was 5 too.
    The old one is NOT 5. The current Overheat rotation uses 6 GCDs and can be seen in MCH gameplay all over the place. Example here: https://youtu.be/iR8RPWpBeG4
    The margin of error is the same 0.5s: 3 x 1.5s + 2 x 2.5 + 1 = 9.5s and the OH duration is 10s. This means the GCDs normally come out come out at 0s - 2.5s - 5.0s - 6.5s - 8.0s - 9.5s. This has been the golden standard through the whole expansion. The only reason you would use a 5 GCD OH rotation is if your ping is literally too bad to use 6 GCDs, which is exactly the issue we're trying to fix here.

    The reason we don't have to worry about the animation lock of Hypercharge too much is that, as with most buffs, the actual buff effect usually applies at the very end of the animation giving you the full window of the benefit. The current Hot Shot for example doesn't apply its effect until a full second after, slowly enough that if you were to weave Gauss Round immediately afterwards, it wouldn't catch the benefit.
    (2)
    Last edited by Kitfox; 06-02-2019 at 04:26 PM.

Tags for this Thread