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  1. #11
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    After spending more time musing about the rotation the alignment issues of the new rotation have been resolved, we're only worried about how Hypercharge and Heat Blast work anymore. There's another really bad issue associated with locking Heat Blast behind Hypercharge that I completely forgot about when I made the initial post. Currently if you use a heated shot near the end of the Overheat window and you lose the buff during the animation, your heated shot gets cancelled because it's not available without Gauss Barrel or 50+ heat. The same thing will happen with Heat Blast unless it's made available outside of Hypercharge at lower potency like Cooldown is currently. This is actually a major issue considering how tight the new Hypercharge timing is and how big the ramifications of losing that last Heat Blast are.

    Here's a compilation of all the possible fixes that we've come up with:
    - Make Heat Blast available outside of Hypercharge at lower potency and without cooldown reduction effect.
    - Reduce the effect of cooldown reduction to 10s or less (down from 15s).
    - Increase the maximum charges of Gauss Round and Ricochet to 4 (up from 3).
    - Increase the recast time of Gauss Round and Ricochet to 40s (up from 30s).
    - Increase Heat Blast gcd to 2.0s or to an even slower speed (up from 1.5s).
    - Increase Hypercharge duration to 9 seconds (up from 8s).

    Lost potency should obviously be made up somewhere else. I would recommend adding it to Gauss Round and Ricochet.
    (6)
    Last edited by Kitfox; 06-01-2019 at 10:27 PM.

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