Quote Originally Posted by MrAptronym View Post
Do the cards need to be balanced against each-other though? I think an RNG based mechanic is fine having mediocre, decent and amazing outcomes.
This would be fine if AST was forced to use the card they are dealt like when they first get access to draw @lv30. It is also the only way I can see the cards keeping the effects they currently have, but...

The job gives you tools to try and mitigate what the RNG gives you, having a goal when you use them isn't a bad thing.
The goal determines what you do with the card instead of the situation. Sure, every once in a while you might draw the Ewer after raising a caster, but would you redraw the Balance in this situation to try and get the Ewer? All those RNG mitigation tools just make it more and more like fishing for that single goal. It is bad because the way I see it, it was inevitable that the Balance would cannibalistically devour the entire card system until only it remained. And now here we are.

It could be worse. They've could've scrapped the card system entirely and just gave AST a ogcd that simply increases rDPS by 8% with a 3 minute CD.