Quote Originally Posted by SkyEdge1 View Post
Though I feel for the loss in complexity for you, isn't it now more about how you use your existing kit to consistently keep the highest damaging party members buffed? Or vice versa take the risk at buffing those mot doing enough to try and level out the outgoing DPS?
Thats the thing though, This new system, cares absolutely 0 about 'who' you cast the one single buff on, because now instead of 'fishing for balance'. The 0.01% meta-players are 'fishing for seals' now. Give them enough time and thei'll be complaining about THAT small amount of RNG.

Wait.. they already are, because their bringing up the fact that you can 'use' 9 cards in the time it takes for that 3 minute cooldown to finish, meaning your almost guaranteed to already have 3 'unique' seals ready to use it again.

The 'entire' card system is gutted. 100% totally gone.

The Dev team could have saved themselves work-time by simply giving us a single buff skill with 3 charges we can use, and a 3 minute cool-down thats a 'bigger' version of that exact same buff. And you'd have the exact same effect this 'new' system gives. But then... could they still call it an Astrologian at that point?

The 1 single thing that set AST apart from being 'just another whm', has been reduced down to 2 skills the WHM doesn't have. Thats the 1 and only difference between them now. Excluding the fact that whm's heals are still, and will always be, more powerful.