Quote Originally Posted by Rahspdoy View Post
You dont play a healer, soo.. what 'do' you play? Tank? or one of the dps's?

But what if your a bard? You know how Bloodletter gets to 'skip' its cooldown right? Its based off your Dots 'critting'.


Its more 'consistent' because it 'cant' fail. it requires 'no' thinking. It requires 'no' card system at all. They can replace the entire thing with just 2 buttons. 1 being a insta-cased, 3-charge skill with a 10-15s cooldown that gives the new 'balance' buff, and a second skill thats on the 180s cooldown that gives the 'group' buff to everyone.
I play tank and DPS, and though tank has more percieved responsibility, I do find that on DPS I'm more focused on trying not to eff up

I play bard as well, and for ShB it no longer procs off crits, which brings me to my earlier point that we will not be sure of any synergy or lack thereof because we have such a small sample preview.

Though I feel for the loss in complexity for you, isn't it now more about how you use your existing kit to consistently keep the highest damaging party members buffed? Or vice versa take the risk at buffing those mot doing enough to try and level out the outgoing DPS? More so linking up Lord and Lady (I think that's the one) to align with tighter windows and get the most out of the cards while dealing with healing mechanics or checks? Whereas before it was more or less hoping that you would be able to try and contribute within those windows cuz if RNG screwed you, you kinda sat there with "hey at least Lord can go out "