And what would you say to the player who mains both jobs and plays with each skills on a regular basis in relevant content? Would you still try to passively-aggressively invalidate their opinion then?The majority of people who claim that "LD is fine" are people on other jobs (mostly WAR) who don't have any regular interaction with the ability. These are the same sort of people who will turn around and complain about Onslaught not being broken enough with the same breath. But with DRK, it suddenly becomes "you've been dealing with it for four years, why change it now?"
Buffs to Holmgang aside, though, there's another reason why this needs to be looked at. Convalescence is gone (it's now packaged in as a WAR exclusive). HP totals are going to go up yet again. Nobody is going to want to heal through this nonsense.
From how majority of this post has been with me on hating LD. I think it is pretty safe that a lot of people dislike it. Sucks too as this ability looks like it will go in live as we have less then 30 days tell SE goes live. Not sure if they can make a new ability and balance it in that time. Looks like we are getting stuck with the worse ult out of all the tanks. Even the Gunbreaker version is better then ours is. Worse part is their ult is pretty bad as well.
Living Dead is terrible, but it should be fixed - not outright removed. Say, by not having it instagib you if you've not been healed to full health by the end of the effect. Maybe 50% would be a more equitable number.
50% of max hp to not die would be a very reasonable number honestly, instead of the current "save Benediction for LD or spamheal the DRK"
People just need to remember that healing enough to remove the "you will die" state also removes the "you cannot die" state since they are both part of Walking Dead and not separate.
So having a reduced healing requirement, like the often mentioned 50%, makes it easier to remove Walking Dead and less likely to die but also more easy for a healer to dispel it early and reduce the duration of the invulnerability.
Just food for thought.
they could also make it where it doesnt end early if your healed ... just saying.People just need to remember that healing enough to remove the "you will die" state also removes the "you cannot die" state since they are both part of Walking Dead and not separate.
So having a reduced healing requirement, like the often mentioned 50%, makes it easier to remove Walking Dead and less likely to die but also more easy for a healer to dispel it early and reduce the duration of the invulnerability.
Just food for thought.
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