Quote Originally Posted by Cheremia View Post
We will see if they maybe reduce the cooldown of the seal buff thing(don't know the name on top of my head). SInce then it would be more play around the actual SEALS.

But really, i'm just as mad about whm not getting anything more than the wings for defensive utility even if they SHOULD... but.. maybe...

Just maybe, it won't be that bad?
I'm not saying it will be the best thing possible but, consider this:

there are a ton of asts not using their cards right. Or use cards to begin with. There are Asts that NEVER use cards, never, even if you ask them if they could.

And it's really not like it's the most fun in the world "oh spire/ewer, time to royal road, oh spire/ewer again, time to minor arcana, oh... spire/ewer again."
And sleevedraw just giving trash isn't better either. YOu will see me complain in raids about my shitty cards.

All cards being useful in some way is nice, even if the 3 types could have been splitted so they're... ranged/melee specific but ALSO have different buffs each.
But ONLY balance and spear is good and sometimes arrow if you don't have anything else, at least the blm is happy about that one.

Of course, i won't tell you "omg this can't be too bad!" because it MAY be. But being like "omg ast is so bad now i hate it, i will never play it again" without at least looking at it?

I for one, am thinking about doing the story as whitemage. Since i like whitemage. I hate that asylum/plenary change but i will judge it for myself... even if i know it will not be good since it will never matter over shields.
Based on experience with how content works with this game, I can tell just from reading tool tips what I will be doing with a job. Nothing they have shown me with healing appeals to me at all.

If other people like the new thing, good for them.

RIP old cards. I actually enjoyed them.