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Thread: Healers in 5.0

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  1. #1
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raiya View Post
    All I can say right now is Im really not happy with the removal of Aero III from WHM and Miasma and Miasma 2 from SCH I liked having a DOT dps action. Whats more annoying is now we have miasma 1 and 3 on smn but no 2, its asthetically odd to me.

    Problem I see with healers is they made their offensive actions too bland now and I dont really like it very much.
    WHM get Dia to replace aero III for 720 potency over 30 seconds and Glare for Stone
    link here
    (0)
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  2. #2
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EvalcieChevallier View Post
    WHM get Dia to replace aero III for 720 potency over 30 seconds and Glare for Stone
    link here
    Thats what makes me wonder. Was it so hard to split that Dia dot into 2 dot skills and balance them like that? Was it so difficult for bad players to throw two dots on a mob?

    While Im ok with WHM changes, why remove dots from Scholar? Because of lore and sharing them with Summoner? Why not just simply make new dots and rename them? Because Scholar would be to strong DPS-wise than other healers? Just adjust the potencies and leave it like that.

    I just simply dont understand the "throw 1 dot, spam your 250 potency magic" thing.
    (12)
    Last edited by xbahax92; 05-30-2019 at 05:13 AM.

  3. #3
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by EvalcieChevallier View Post
    WHM get Dia to replace aero III for 720 potency over 30 seconds and Glare for Stone
    link here
    Dia is replacing Aero II not III the aoe version which is been deleted needlessly.

    I'll be honest these changes are pretty much being universally panned across the board atm across multiple forums, WHM changes arent all bad and is the job getting seemingly getting off the least worst here but arent all great either, I seriously wish the Dev team were to reverse the decision to remove Aero III altogether, its been there since Heavensward and there's absolutely NOTHING wrong with it expecially since WHM has the least amount of button bloat out of the 3 healers as it is. AST changes are bad they're removing the DPS from Lord of Crowns and AST already had bare minimum as it is, the card changes are far from perfect I'm not disagreeing with the need to change them but the current version is nearly a coin toss as others have noted there's barely any difference between them. As for SCH it's literally "here we go again" with them they've gutted their entire offensive setup entirely, the only thing SCH really lacked compared to the other 2 jobs was a proper GCD AOE heal like Medica (the current one only had a barrier effect which when having 2 SCH was conflicting which wouldn't have happened if SCH had their own medica). I really wish the dev team would reverse the miasma changes entirely, take miasma from SMN altogether and give them something else to replace it and make Miasma SCH exclusive it's bad enough were losing miasma II AGAIN (It would have been better for SCH to keep Miasma II and have it upgrade to Art of War instead with better pot) but now we have a hole where Miasma 1 and 3 is on SMN and it looks wrong. Taking Bane is really bad as well, taking Shadowflare is also awful and it was already nerfed from a recastable spell to a oGCD spell making it impossible to move it.

    Honestly the problem with the balancing of healers is there doesnt need to be complete balancing, WHM should be the best Burst heal, AST should be the best Buff healer and SCH should be the best DPS healer, but instead of balancing the jobs they've literally gutted them entirely that they might as well nearly be all glamours of one another and they've destroyed their offensive capabilities by making them all 3 buttons on all 3 that's what's upsetting so many people.
    (19)
    Last edited by Raiya; 05-31-2019 at 03:28 AM.

  4. #4
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I've leveled the healers to max level each expansion, done the quests and raided with them and alognside them.

    These are my two cents regarding their treatment in the new expansion:

    -WHM: White Mage has always been the simplest yet the most effective- Their class lore is about nature, healing and growth. This is mirrored in their abilities that allow them to restore health reactively by slowly building up stacks of healing. They are potent yet lack any utility besides healing and damage. As per 5.0 (and in 3.0) basically, this is no longer consistent.
    -SCH: As counterpart of the White Mage, Scholars had the unique ability to prevent damage. They had unique mitigation skills in Sacred Soil, Adloquium and Fey Covenant. Scholar are by lore, Tactitians. They support their troups through careful observation, positioning and damage prevention. They are a preventive healer, reducing damage before it can even be dealt. Their fairy was charged of the reactive healing, topping off wounded allies that the shields could not protect compeltely. (In 3.0 this was somewhat consistent, though AST resulted to be a better mitigator.) In 5.0 Scholar seems to have shifted to a more reactive healer, being given a lot of regens and heals while reducing her shielding capabilities in terms of potency.
    -AST: The one that threw the other two healers off balance. WHM and SCH completed each other in terms of gameplay- Astrologians had their own unique flavour with the cards. They were the one that had the least in terms of damage spells, but could supply that with its potent party buffs with her cards. The problem was, she could play both as a reactive and preventive healer. In fact, it seemed to dethrone SCH as a preventive healer with higher potencies on her shields. AST had its own gimick in the buffing aspect yet it was decided to have healing still be linked to shields or regens.

    TL;DR :Basically, with the addition of Astrologian (who lacked its own healing identity) a problem arose: Identity vs Balance- How to make healers different yet equally as capable. In my opinion Astrologian still lacks its own healing identity and 5.0 has not yet solved that problem, if anything it has made it worse by removing healing uniqueness and simply stapling gimmicks ontop of the healers.
    (7)

  5. #5
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    If healer damage contribution is pooped on like it appears to be, buckle down for some truly miserable dungeons with Bobby McNobuttons the 8 apm dps that can't rely on the healer to do his job for him.
    (7)

  6. #6
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    The biggest fear right now is bumping into tanks in the level 75+ dungeons with i400 gear. If it happened in Stormblood, it'll happen in Shadowbringers too unless they impose an ilvl restriction. Thankfully running with Trusts should help avoid that (until you need to run roulettes).
    (0)

  7. #7
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    For the first time in about four years, I won't be maining a healer through ShB. They completed gutted SCH and I have no interest in playing it now. Luckily Dancer is a DPS and at this rate, I'm glad it was never a healer.
    (11)

  8. #8
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I suspect that with a new tank and dps, healers may be the needed role in duty finder for a while....but in time I think it will even out and tanks will (usually) be the needed role for non alliance raid content.
    (0)

  9. #9
    Player
    Melichoir's Avatar
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    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Ok, so someone needs to explain this to me:

    What is the core complaint - That the jobs are identical, or that they functionally are similar but have different means of playstyle?

    Let me try to explain the difference. Identical jobs have the same skill, just renamed. It does the same thing, behaves the same way, gives the same output. Jobs that function similar but have different play style means they end up doing the same thing, but how you play them differs. As an example, Both Dragoon and Monk are DPS, but how they play is different. They are not reskins of one another (save a weapon change).

    Cause this is the part Im not understanding. Are they actually reskins where everything is identical, including playstyle. Or are they different jobs that end up achieving the same goal? Cause if its the former, I can understand that complaint. If it's the latter, not so much, cause then its like saying monk and dragoon are the same jobs but reskins! I think thats a silly argument to make. So could someone clear that up?
    (6)

  10. #10
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Melichoir View Post
    snip.
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.


    None of the jobs even come close to having similar play styles. Yoshi p. Made it pretty clear in Mr. Happys interview that while they didn't want healers to give up dpsing during fights he also stated that they wanted healers to have more impact with actually healing. Happy noticedthat in one of the dungeons that the damage was higher than usual. They basically said they want healers to have to heal more while at the same time not overwhelming them by changing the way damage works.


    This will all settle down once we actually get to experience just how much the damage was ramped up to find out whether the pure healer vision they are going for actually works. Until then we cant really say.
    (11)

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