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Thread: Healers in 5.0

  1. #41
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    The biggest fear right now is bumping into tanks in the level 75+ dungeons with i400 gear. If it happened in Stormblood, it'll happen in Shadowbringers too unless they impose an ilvl restriction. Thankfully running with Trusts should help avoid that (until you need to run roulettes).
    (0)

  2. #42
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by hynaku View Post
    Know I'm sure not going to ever play as healer anymore and that was my first 3 jobs I got to max first. Guess this means there is going to be shortage on healers in 5.0.
    I can't wait to steal the instant-queue from tanks. Healer still get in pretty quick, but for awhile i had to wait up to 5 minutes sometimes. Unacceptable! '

    I'm quite excited for the changes myself I've never been fond of being a green DPS, and if they're expecting us to do less damage, I'm sure they'll have plans to keep us busy in other ways.
    (4)

  3. #43
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    For the first time in about four years, I won't be maining a healer through ShB. They completed gutted SCH and I have no interest in playing it now. Luckily Dancer is a DPS and at this rate, I'm glad it was never a healer.
    (11)

  4. #44
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I suspect that with a new tank and dps, healers may be the needed role in duty finder for a while....but in time I think it will even out and tanks will (usually) be the needed role for non alliance raid content.
    (0)

  5. #45
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Ok, so someone needs to explain this to me:

    What is the core complaint - That the jobs are identical, or that they functionally are similar but have different means of playstyle?

    Let me try to explain the difference. Identical jobs have the same skill, just renamed. It does the same thing, behaves the same way, gives the same output. Jobs that function similar but have different play style means they end up doing the same thing, but how you play them differs. As an example, Both Dragoon and Monk are DPS, but how they play is different. They are not reskins of one another (save a weapon change).

    Cause this is the part Im not understanding. Are they actually reskins where everything is identical, including playstyle. Or are they different jobs that end up achieving the same goal? Cause if its the former, I can understand that complaint. If it's the latter, not so much, cause then its like saying monk and dragoon are the same jobs but reskins! I think thats a silly argument to make. So could someone clear that up?
    (6)

  6. #46
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Melichoir View Post
    snip.
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.


    None of the jobs even come close to having similar play styles. Yoshi p. Made it pretty clear in Mr. Happys interview that while they didn't want healers to give up dpsing during fights he also stated that they wanted healers to have more impact with actually healing. Happy noticedthat in one of the dungeons that the damage was higher than usual. They basically said they want healers to have to heal more while at the same time not overwhelming them by changing the way damage works.


    This will all settle down once we actually get to experience just how much the damage was ramped up to find out whether the pure healer vision they are going for actually works. Until then we cant really say.
    (11)

  7. #47
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Selova View Post
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.
    There are some genuine concerns. As far as AST goes, removing most of the card buffs is disappointing. I get it, not everyone used them, but those buffs had many uses. Now they give a damage buff. All of them. To me that isn't right.
    (15)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #48
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Selova View Post
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.
    It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

    The problem is:
    They have made downtime even more mind-numbingly boring than ever.

    Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

    The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
    (29)

  9. #49
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    As I usually only play all 3 healers, my real complaint is that all AST cards are just balances.
    I know cards like Bole, and Spire were widely considered trash most of the time, but damn.. SE didn't have to remove EVERY card effect but balance.
    (1)

  10. #50
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LittleChickenNugget View Post
    It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

    The problem is:
    They have made downtime even more mind-numbingly boring than ever.

    Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

    The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
    Here's the real question...how much downtime are we actually going to get? If the damage is high from the enemies, we may get very little downtime. But if the damage is the same as it is now...oh god yes it's going to be boring.
    (4)

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