Ok but it didn't make sense at all with stormblood because everything was already made and ready and for SHB it would be making only partially because if the problem was 1 skill out of 20 and something.....Every time they update one of them, they'd have to update all 4. So if it was say Rampart's 20% Damage Reduction, 20s Duration, 90s Cooldown. ATM if they say make it 25% Damage reduction, they do it once, they are done. If they go the other way, they do it 4 times, test all 4 of them, then done. And if they add a 5th tank eventually... boom 5 times.
For Gunbreaker alone, they got out of coming up with a name, an icon, a tooltip, a spell effect, an animation, coding in the effects of 7 skills, just by having role skills. From a development standpoint, the more things that are shared the easier it gets, and none of these things are so important that I want them to be unique. I'd be far less happy if my combo finisher was shared than if my taunt was shared.
Future proofing, like how they mentioned a some back end work for a number crunch they're planning to be needed in 6.0. Decent chance in early SB development they we're already tossing around jobs for the 5.0/6.0/7.0 and what may be easy to work in now so it was less of an issue later.
Frankly, they could've re-purposed any of the number of abilities that have been retired throughout the cycle of the game. They already had Shadow Skin on DRK, deleted for no reason. They could've made Foresight 20% DR. And if enough of the abilities are similar, or at least tiered like they are now (we all have 20% @ 90 sec and 30% @ 120 sec) then you don't need to test them all - they're all the same!Every time they update one of them, they'd have to update all 4. So if it was say Rampart's 20% Damage Reduction, 20s Duration, 90s Cooldown. ATM if they say make it 25% Damage reduction, they do it once, they are done. If they go the other way, they do it 4 times, test all 4 of them, then done. And if they add a 5th tank eventually... boom 5 times.
For Gunbreaker alone, they got out of coming up with a name, an icon, a tooltip, a spell effect, an animation, coding in the effects of 7 skills, just by having role skills. From a development standpoint, the more things that are shared the easier it gets, and none of these things are so important that I want them to be unique. I'd be far less happy if my combo finisher was shared than if my taunt was shared.
You would do this, take this extra time to add detail for each job, because you want a quality end product. When they simply copy abilities or throw their hands up and give us all the same ability, it reeks of lack of effort. Anybody can see it, and most do notice. So, if SE really wanted to do it, if they really wanted to provide a quality experience, then it would be no problem to dedicate time and resources for that. The problem perhaps is that they're trying to provide quality experiences in too many things at once.
They could put resources into that, but then there's the question of what are they NOT doing while they put time into making personal versions of these abiltiies for every job. This is the dev team that's adding new races that can't display a large number of helmets because they don't have the time to fit all of them onto the races before the expansion. Plus they're adding a new tank, and if they were giving every tank their own provoke, rampart, shirk etc, even if the old tanks all had their own versions for some of these gun breaker wouldn't. For me anyway this just isn't that big of a deal.
What do we even need shirk for now anyway? Mobs glue themselves to whoever has tank stance on.
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