Look at what I wrote and what you quoted again, I said weren't, as in if they weren't coupled (i.e. sharing a recast timer) and both had a self-heal attached, it would be two self-heal abilities that could be used independently within 60s.
That seems pretty clear to me.
Look it's simple, right now the only burst self-heal DRK has is Abyssal Drain which is a 200 pot cure and from what I have seen is per enemy hit which means you need to hit 6 enemies to equal the 1200 pot cure of Equilibrium which is doable in decent sized mob packs. The problem is in single-target like boss fights, where it really matters, it only does a 200 pot cure which is basically nothing.
Because of that I proposed adding a larger potency cure, say 1000-1200 pot, to Carve and Spit because it is a single-target OGCD that costs no resource and is also on a 60s recast timer. That then gives DRK a fairly equivalent self-heal to what other tanks get that works in single-target situations.
However, if DRK got that heal on Carve and Spit in addition to what they already have on Abyssal Drain, that is two self-heals within 60s which is potentially quite a bit more than the equivalents of other tanks, such as the 1200 pot cure from Equilibrium which is on a 60s timer.
In a single-target situation having both available would provide, within a 60s window, a 200 pot cure from AD and a 1000-1200 pot cure from CnS for a total of 1200-1400 potency of self-healing. Fairly equitable and no big deal.
Now in an AoE situation with let's just say 5 enemies, that's a 1000 pot cure from Abyssal Drain and a 1000-1200 pot cure from Carve and Spit for a total of 2000-2200. That is quite a bit more and definitely not equitable.
To avoid the latter situation above I proposed the two abilities share a recast, therefore when you use one the other also goes on cool down making it so you can only ever use one every 60s and they can't be doubled up. I then also proposed to have the potential losses of dps and little bit of MP added somewhere else in the kit to compensate from no longer being able to use both separately.
The end result being two separate abilities that do some damage and provide a burst self-heal, just one that is meant for AoE situations and one that is meant for single-target situations.
Sure there are other approaches to address the underlying problem of poor self-healing for DRK in single-target, some of which I'm sure would be better, but the reasoning behind why I proposed linking their recasts is sound.



Reply With Quote


