https://www.youtube.com/watch?v=M1jo_HKxT3w
So what do you all think?
THIS is what I've been waiting for. I don't even care about the new jobs or races, I'm more excited about having to relearn my favorite job.
I'm really liking the Tank Mastery trait and the Grit redesign. I literally yelled 'YES" from my desk at work after hearing that Soul Eater doesn't require grit to heal HP now. That was one of the biggest gripes as a DRK main...the fact that the other two tanks have great single target healing abilities while the dark depends on AoE groups for ample healing. Seems like Dark Arts is built into certain attacks now and the affects are slightly different, instead of amplifying certain attacks, it unlocks two new skills that are only usuable while under the Dark Arts.
The new attacks sound pretty cool. Overall, the redesign reminds me a bit of DRG and having to keep the Eye active for the DPS increase.
EDIT: After finding more in-depth info
I'm going to hold my criticism until I actually play the game. Sure, things were taken away but there is a lot of good with this too.
Even though, DRK was known for Dark Arts Spam, it seems like they'll be an ability spam class now trying to get off as many attacks while under Delirium (which is the DRK equivalant to Inner Release. Blood Weapon doesn't increase SkS anymore but instantly gives 600MP for every GCD that you do and 10 Blood Gauge. Delirium makes Blood Spiller and Quiteus require no MP and gives MP per attack.
It also seems like we'll be more TBN dependent not only for mitigation but for the MP restoration since it no longer gives Blood Points but mana to use for new Dark Side abilities, Flood/Edge of Shadow which are basically your dark arts spam except now it's built into one big damage move. Still want to manage enough mana for TBN.
Unleash now has an AoE combo ability that gives 20 blood gauge and no longer requires mana. Abyssal Drain is a 60 second oCD AoE Heal. Quietus can be spammed while under (I saw up to 5 times on a playthrough vid while under Delirium.) and still restores MP and does damage.
Flood/Edge of Shadow are basically your dark arts spam except now it's built into one big damage move. Still want to manage enough mana for TBN.
Other than that, not much has changed and I'm ok with that. I like the removal of Darkside and Dark Arts. I like the removal of the enmity combos since they weren't used much anyway. This seems to be a complaint I'm seeing often but with all the new skills that seem to be weavable, I'm not complaining.
It's different but I'm still excited. I've stuck with DRK all this time for the last 3 years and I don't plan on switching.