This new rework has no soul. I have even less of a sense of the job's identity now. Superficially, there's a lot of flash, but mechanically, I don't see a theme. It might be a sort of "magical tank", but looking at the other tanks kits, it's probably more accurately just a "weaker against physical damage" tank. The removal of the speed boost on Blood Weapon, as well as the longer recasts on several of the oGCDs (Salted Earth, Abyssal Drain) means that the job is going to be a lot slower, and speed was historically the big selling point from a gameplay perspective.
There's a lot of homogenisation as far as defensives and utility goes, but most of it seems to be in favour of WAR. I think that even if DRK brought a potency advantage that it would offset this. And a number of the other core issues mentioned previously (Living Dead in particular) just don't seem to be addressed.
Living Shadow seems to be an unnecessary layer of clunk. A few people have already pointed out the delays both in summoning it as well as before it starts taking action. The fixed rotation (which includes using AoE moves in single target) seems silly, but I suppose there are limitations to how much you can do with AI. Offensively, I think the fact that it only does 40% of the damage that you would do, despite using AoE moves in single target, speaks for itself. If it ends up having some utility value, they'll probably refine it and copy over better versions to the other tanks next expansion anyways. I think if this shadow functioned more like Bunshin, I might be interested, but right now, not so much.
All in all, Gunbreaker seems like it's the closest thing to the old HW DRK. There are a few issues with personal defensives (in particular Camouflage, which suffers from the usual issue with being damage type specific, as well as Superbolide), but most importantly, it looks fast and fun to play. I'm really glad that they didn't charge for the physical CE yet, because it doesn't look like I'll be needing that DRK statue anymore (it was a bit of a frivolous purchase anyways). Hopefully DRK gets looked at again at some point, but given the Stormblood media tour, I don't have any faith in their ability to fix the job before release. If anything, you'll probably see more potency and recast nerfs to the job in the final version, which is what happened the last time. Either way, best of luck.
Goodbye Cloud and Cecil. Hello Squall.


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