The best part about healing in this game was the balance between party dps contribution and healing efficiently to the best of your ability. That was my pride right there. CasualBringers, AFK your way through the expansion.Everyone on this forum specifically who has cried and whined about healers having to dps has gotten exactly what they've asked for.
Boring, monotonous classes with the truly unique gameplay different to other MMO's completely ripped out.
I hope you're all happy.
"Shadow Bringers is going to do more damage". Yeah, well what about the other 95% of the game that does none? That's your daily game. Might as well set up an auto hotkey for your levelling roulettes and just stick the tank on follow.
We don't really know how encounters are going to play out from a healer's standpoint. I'd be willing to bet that there will be very little "AFK"ing with the damage being done to players being increased. But that itself remains to be seen.
And if you reread my post I mention that the biggest thing most healers have wanted was an /actual/ rotation and my point about energy drain was that we're losing an aetherflow stack dump, not about it's place in the old rotation.
If they actually scale challenges, and I do mean /all/ challenges from 1-80 and not just those from ShB to actually work with these changes I will be fine with them. However 'things will do more damage' does not say as much as you think it does. Stormblood's content did more damage. It still didn't lessen the sensation of paste eating in a lot of content.
I'd be willing to wager the the reason they didn't actually develop healers' dps kit is because of the focus on healing. If you look at the changes to the healers from a healing perspective, they are actually incredibly strong. Of course, If they don't design the rest of the game to suit to new vision they have for healer game play, I'll happily bite my tongue. We are honestly just going to have to wait and see how damage works in Shadowbringers.
With the removal of protect it's more likely to be DECREASED.
What are the wrong reasons to pick up Scholar, if you don't mind me asking? If you're talking about people just letting the fairy heal, which works at lower levels...Relax. Your argument relating to story progression is valid, but the rest is yet to be seen. There are only two problems I have with the state of healers right now.
1. There are fights that are very engaging as a healer, but they are too few and far between.
2. There is an over saturation of scholars who pick up the class for the wrong reasons.
I am hoping the changes coming in shadowbringers remedy both.
I see far more White Mages topping the tanks off at 95% and casting another cure at 100% than I ever see Scholars.
If you're talking about distractions, I see a lot more AST fumbling to get their cards in order and forgetting to heal while getting set up.
So I'm curious about what makes players pick SCH for the wrong reasons.
Edit
Slightly off quote topic and nothing to do with the person I quoted:
If the dungeon they ran to show off Dancer is any kind of indication of how things will play out in ShB for dungeon runs, then it's the same ole same ole. The healer barely had to do any healing during regular trash pulls and you pull a lot more trash than you do bosses in dungeons.
Last edited by LittleChickenNugget; 05-30-2019 at 10:12 AM.
SE is probably going to assume the Trust system is a smash hit with how many people will be forced to use it to have a healer in queue after these changes.
I don't have any reason to believe that ShadowBringers will challenge healers in a significant way. Besides that, what about the rest of the content of the game that it's going to suffer from this dumbed down rotation? Because people are not even crying about the new skills. We're crying the loss of part of our current kit.
why you all act like you played the expansion and the new stuff when you haven't?
like its not even out yet and you guys are acting as if you played it and you are disappointed lol what??
I see this every expansion overreactions then change of heart afterwards.
People play this game for years. They've played their classes for years. And yet you think that they can't form an opinion on something after reading the tooltips, watching videos and knowing how the game usually works (because this game - as many others of this genre - most likely won't break from this main structure)?
I mean if you only feel like you can form an opinion/feeling about something after playing HOURS of it, okay. It's not surprising that some people find the current information enough.
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