Quote Originally Posted by LittleChickenNugget View Post
It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

The problem is:
They have made downtime even more mind-numbingly boring than ever.

Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
Im not saying youre wrong...but youre wrong.

I jest! I actually dont know if things are gonna be good or bad as Im abysmally ignorant about healing (something I will be working on come ShB), but I think my criticism is that what we have right now is speculation, not actual play. While I understand concerns, I think just because we see teh skills, were still missing the other half of the equation - the actual fights and how other classes are gonna fair. We may be getting more mechanically complex fights, or more damage out going, or other factors we havent considered. I think it might be jumping the shark atm simply because we dont have the other aspect of it.

We got a keyhole, but no key yet.