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  1. #1
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Callinon View Post
    Honestly this was probably a necessary change. AST had, legitimately, too much utility. It was overpowered. This change brings it more in line with the other two healers without taking away EVERYTHING that made it cool.

    Yeah I'll miss playing neat little tricks with Ewer or giving a MNK an enhanced Spear for super chakra fighting action. But you know what I won't miss? I won't miss going an entire fight drawing nothing but Spires. I won't miss sitting there fishing for a dps card, ANY dps card. I won't miss using sleeve draw and picking up the three most useless things I could possibly imagine (who WOULDN'T Spread a Ewer after all, right?).

    There are a couple different sides to look at here.
    Honestly, the cards are in no way a nerf. If anything Astro gained utility. Being able to buff your groups damage every single time you draw a card is a pretty massive gain over drawing cards and dumping them because you had no use for them. I think people are focusing too much on the fact that they all do the same thing instead of realizing how much more utility AST now brings. Their synergy with dancer is going to be absolutely bonkers.
    (1)

  2. #2
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Selova View Post
    Honestly, the cards are in no way a nerf. If anything Astro gained utility. Being able to buff your groups damage every single time you draw a card is a pretty massive gain over drawing cards and dumping them because you had no use for them. I think people are focusing too much on the fact that they all do the same thing instead of realizing how much more utility AST now brings. Their synergy with dancer is going to be absolutely bonkers.

    People just have different opinions on what 'utility' actually means. I believe utility to be more than 'increase DPS for party member(s)'. Restoring resources, reducing damage taken, increase healing received, increase other stats(like crit, direct hit ect.) - those are utility too. While not required all the time, those things CAN be of use.

    Raw dps increasing utility in my eyes is the weakes of all utilities, more so if it a really consistent one, up to the point where you could say that dps utility is nothing more than shifting your personal dps to other party members.
    (11)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Selova View Post
    Honestly, the cards are in no way a nerf. If anything Astro gained utility. Being able to buff your groups damage every single time you draw a card is a pretty massive gain over drawing cards and dumping them because you had no use for them. I think people are focusing too much on the fact that they all do the same thing instead of realizing how much more utility AST now brings. Their synergy with dancer is going to be absolutely bonkers.
    Cards are single target and lost half their duration. Currently, you can start with AoE Balance on the entire party for 45 seconds (if C-Opp'd). That is significantly better than two single target cards for 15 seconds. In what world is this a buff?

    The current estimation going around is AST's raid utility dropped from 1,000-1,500 to 300-600.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."