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  1. #81
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Melorie View Post
    Well, if pressing 211111211111121111 and throwing a heal here and there really grabs your attention and keeps you interested, I'm glad for you.
    Could always try out more difficult content then, like savage.

    This being said, again, isnt this all speculation? "Omg, I saw the skills so it will for sure be boring to play!" I get people can be worried about teh changes, but I think decrying it as a step backwards without seeing it in context of the xpac gameplay itself is somewhat silly.
    (1)

  2. #82
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Okay but what about the seals you have to manage to get even more buffs out of your cards?
    What about those?
    (1)

  3. #83
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Melichoir View Post
    Could always try out more difficult content then, like savage.
    You do realize that even on savage fights, healers have a lot of downtime in which they'll be mostly spamming 2111121112111, right?

    Besides that, in order to not press only 2111121121111 I should only try the hardest content on the game?
    Casual players are not allowed to actually do something that will make them pay attention to the game and feel engagement?

    If you want to believe that they'll absolutely revamp the way fights are done on this game... Well, okay. You're allowed to do that. I don't believe that this will happen, but even if it DOES happen, the only relevant content that is not a snoozefest and which I don't have time to spam 21112111211 while doing nothing in-between besides throwing a heal is the expac content? What about the rest of the game? You can't make changes only thinking about the new expac. You have to see the game as a whole.

    FFXIV is a good MMORPG. But it's also a game with a very rigid structure, so unless they change the way they design fights entirely, no, it's hardly just speculation. And it's very unlikely they'll change the game that way, and even if they do, it doesn't fix the problem because you have a bunch of content that will still suffer from this.
    So it's surprising that some people aren't that hopeful.
    And we know it's boring to play because we've already played like that. This is not a new type of boring - it's a well-known boring.
    (8)

  4. #84
    Player
    ZoeZephyri's Avatar
    Join Date
    May 2019
    Posts
    9
    Character
    Zoe Zephyri
    World
    Mateus
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Cheremia View Post
    Okay but what about the seals you have to manage to get even more buffs out of your cards?
    What about those?
    You have 180 seconds with multiple redraw charges to collect 3 different colored seals for a 6% aoe damage increase. If you only collect 1 or 2 seals, you get a 3% aoe damage increase. There's really not much to manage there.
    (7)

  5. #85
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Sanctify View Post
    Weird comparison since Uno is by far faster and more fun than poker.
    "Faster" was the point of the comparison I made. "More fun" is entirely subjective though.

    Quote Originally Posted by Melorie View Post
    You do realize that even on savage fights, healers have a lot of downtime in which they'll be mostly spamming 2111121112111, right?
    You've already been in the SHB savage fights? Damn son, PM me some spoilers pls
    (0)

  6. #86
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    kek


    The previous card system was trash because they were always used the same 3 and the rest were only used when you had a shit RNG and identity, identity were the cards that still preserved but with different uses.
    (2)

  7. #87
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Colino View Post
    You've already been in the SHB savage fights? Damn son, PM me some spoilers pls
    Hah. You're playing a MMO with a extreme predictable and repetitive patch cycle (I don't think that this is exactly bad btw, otherwise I wouldn't be playing ff14), and you think that people can't have an idea of how the fight design of this game is made after playing this for years? Okay. If you think that Shadowbringers will break the mold, fine.

    Keep thinking that they'll do something completely out of line and extremely different then. I don't really have a reason to believe that so far. Still doesn't solve the problem if that happens only in savage btw, which will be the case given our playerbase.
    (6)

  8. #88
    Player
    ZoeZephyri's Avatar
    Join Date
    May 2019
    Posts
    9
    Character
    Zoe Zephyri
    World
    Mateus
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Nayout View Post
    kek

    The previous card system was trash because they were always used the same 3 and the rest were only used when you had a shit RNG and identity, identity were the cards that still preserved but with different uses.
    You're trying to make it sound like AST's are able to pull 3 cards off their bar already and only use the other 3.

    "the rest were only used when you had a shit RNG"

    You use every card. If you think there's a problem with the power level of the cards, there's ways to do that without killing class identity and making all cards the exact same.
    (2)

  9. #89
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Melorie View Post
    Hah. You're playing a MMO with a extreme predictable and repetitive patch cycle (I don't think that this is exactly bad btw, otherwise I wouldn't be playing ff14), and you think that people can't have an idea of how the fight design of this game is made after playing this for years? Okay. If you think that Shadowbringers will break the mold, fine.
    As you can see I have been playing quite a long time, so lecturing me on the patch cycle is a bit redundant.

    Of course people will have a really good idea about how the content will be, they will not "break the mold" (in fact they've made the point time and time again that they don't want to do that). But the thing is they don't have to either.

    They can make the healing process more engaging and interesting with even a minimal increase in overall raid damage taking, more adds or phases including enemies that have to be killed in a certain way, and so on. There is literally dozens of minimal changes they could do to make this re-design make sense and not have to break the mold.

    What I'm saying is, theorycrafting and getting a gist of how things will be is important and fun, but you just cannot have a real gauge on it until you're actually playing the content. To imply otherwise I honestly think is poppycock.
    (4)

  10. #90
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by ZoeZephyri View Post
    You're trying to make it sound like AST's are able to pull 3 cards off their bar already and only use the other 3.

    "the rest were only used when you had a shit RNG"

    You use every card. If you think there's a problem with the power level of the cards, there's ways to do that without killing class identity and making all cards the exact same.
    If you think they're going to take away your class identity because they're going to change the buffs on the cards then that's your problem. Do you know what it would be like to kill class identity? Remove the entire card system, they have simply changed it to make more sense with the new skills.

    I prefer to try the new system before giving my opinion, but the old card system was not as beautiful as some try to sell it.
    (5)

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