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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,949
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
    (3)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by LaylaTsarra View Post
    Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
    its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.


    Balance/streamlining for duty/savage is ruining the game
    (25)

  3. #3
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
    Quote Originally Posted by Physic View Post
    its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.


    Balance/streamlining for duty/savage is ruining the game
    Like this poster replied, I don't care about having "top spot" as much as losing all choices and decision making from the job.

    I run a lot of content through DF, and it was fun being flexible with cards. "Oh this tank is taking a lot of dmg... guess I'll fish for enhanced Bole for them." of "This 2nd DPS is doing everything in their power to stand in every single AoE... guess I'll save this Ewer for myself and single target Balance and Time Dilation on the other DPS that isn't dying."


    As far as raid comps go... AST still buffs dmg so... I don't imagine it'll be losing its spot anytime soon.
    (19)

  4. #4
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Physic View Post
    its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.


    Balance/streamlining for duty/savage is ruining the game
    I agree with this. I came late to AST, but it became my favorite of the healers because making quick decisions on what to convert to a buff to alter another one, what to save for the next round, and just when to use more situational buffs like The Ewer really made it feel fun to play when I got the hang of it.

    These changes seem to boil down to "the only thing raiders care about is The Balance, so let's just make Astrologian Balance Mage." Which seems especially weird given the changes to tanks.
    (3)

  5. #5
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    368
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Physic View Post
    its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.


    Balance/streamlining for duty/savage is ruining the game
    It's funny being literally the only person preaching something ridiculous and hyperbolic, isn't it? Without that balance, Bard would be the only dps class from all the way back to 2.0 til now for the sake of 'not balancing for raids'

    That said, onto the OT, changing to one stat only feels really bad for AST, but at the same time, you only drew for Balance regardless in an optimal environment, so the only difference is less damage. You either got dead draws (Ewer/spire unless you need spread), okay draws (Spear/Arrow), or draws that break the game over their knees (Bole/Balance). Still, I think they are going toward a better direction where AST can use both sects at once in combat. They're doing what they can to streamline the game stat wise for ALL players, not just raids (raiders adjust to most things for the sake of doing maximum output). Give it at least the first raid tier instead of jumping for pitchforks.
    (4)
    Last edited by Enjuden; 05-31-2019 at 02:43 PM.

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Enjuden View Post
    It's funny being literally the only person preaching something ridiculous and hyperbolic, isn't it? Without that balance, Bard would be the only dps class from all the way back to 2.0 til now for the sake of 'not balancing for raids'

    That said, onto the OT, changing to one stat only feels really bad for AST, but at the same time, you only drew for Balance regardless in an optimal environment, so the only difference is less damage. You either got dead draws (Ewer/spire unless you need spread), okay draws (Spear/Arrow), or draws that break the game over their knees (Bole/Balance). Still, I think they are going toward a better direction where AST can use both sects at once in combat. They're doing what they can to streamline the game stat wise for ALL players, not just raids (raiders adjust to most things for the sake of doing maximum output). Give it at least the first raid tier instead of jumping for pitchforks.
    there is nothing ridiculous or hyperbolic in my statement.

    and i never said it was just for raids, its also for duty finder, such that all the roles basically perform the same.

    and no, i didnt only draw for balance, maybe you only drew for balance. Basically, i actually enjoyed playing the card minigame and using different cards with different effects at certain times. It was the most entertaining thing about the job for me, that and some buff extend tricks. Now the job is basically a generic healer with a dps buff button.
    (3)

  7. #7
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
    I don't mind balancing really. We basically lost 5 situational yet powerful(if drawn under their respective circumstances) cards, so now we can draw only the same one all the time. I am not sure of other astrologiens, but for me... astrologian gameplay just lost its depth. I'd rather see a nerfed version of what astrologians are now, than the astrologian we are getting with 5.0, if that makes sense?
    It comes down to personal preferences though, since there appear to be many players who even favor the loss of non-dps utility for consistend dps utility.
    (6)