Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.




Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.
Balance/streamlining for duty/savage is ruining the game



Like this poster replied, I don't care about having "top spot" as much as losing all choices and decision making from the job.its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.
Balance/streamlining for duty/savage is ruining the game
I run a lot of content through DF, and it was fun being flexible with cards. "Oh this tank is taking a lot of dmg... guess I'll fish for enhanced Bole for them." of "This 2nd DPS is doing everything in their power to stand in every single AoE... guess I'll save this Ewer for myself and single target Balance and Time Dilation on the other DPS that isn't dying."
As far as raid comps go... AST still buffs dmg so... I don't imagine it'll be losing its spot anytime soon.


I agree with this. I came late to AST, but it became my favorite of the healers because making quick decisions on what to convert to a buff to alter another one, what to save for the next round, and just when to use more situational buffs like The Ewer really made it feel fun to play when I got the hang of it.its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.
Balance/streamlining for duty/savage is ruining the game
These changes seem to boil down to "the only thing raiders care about is The Balance, so let's just make Astrologian Balance Mage." Which seems especially weird given the changes to tanks.



It's funny being literally the only person preaching something ridiculous and hyperbolic, isn't it? Without that balance, Bard would be the only dps class from all the way back to 2.0 til now for the sake of 'not balancing for raids'its not about power level, its about choices, playing the card minigame, and using the right cards at the right time. I could care less who was the top heal class in a savage raid. They could give whm a pearl spell which pulse dps every time they heal for all i care. This just gutted one of the most entertaining parts of the class.
Balance/streamlining for duty/savage is ruining the game
That said, onto the OT, changing to one stat only feels really bad for AST, but at the same time, you only drew for Balance regardless in an optimal environment, so the only difference is less damage. You either got dead draws (Ewer/spire unless you need spread), okay draws (Spear/Arrow), or draws that break the game over their knees (Bole/Balance). Still, I think they are going toward a better direction where AST can use both sects at once in combat. They're doing what they can to streamline the game stat wise for ALL players, not just raids (raiders adjust to most things for the sake of doing maximum output). Give it at least the first raid tier instead of jumping for pitchforks.
Last edited by Enjuden; 05-31-2019 at 02:43 PM.
there is nothing ridiculous or hyperbolic in my statement.It's funny being literally the only person preaching something ridiculous and hyperbolic, isn't it? Without that balance, Bard would be the only dps class from all the way back to 2.0 til now for the sake of 'not balancing for raids'
That said, onto the OT, changing to one stat only feels really bad for AST, but at the same time, you only drew for Balance regardless in an optimal environment, so the only difference is less damage. You either got dead draws (Ewer/spire unless you need spread), okay draws (Spear/Arrow), or draws that break the game over their knees (Bole/Balance). Still, I think they are going toward a better direction where AST can use both sects at once in combat. They're doing what they can to streamline the game stat wise for ALL players, not just raids (raiders adjust to most things for the sake of doing maximum output). Give it at least the first raid tier instead of jumping for pitchforks.
and i never said it was just for raids, its also for duty finder, such that all the roles basically perform the same.
and no, i didnt only draw for balance, maybe you only drew for balance. Basically, i actually enjoyed playing the card minigame and using different cards with different effects at certain times. It was the most entertaining thing about the job for me, that and some buff extend tricks. Now the job is basically a generic healer with a dps buff button.
I don't mind balancing really. We basically lost 5 situational yet powerful(if drawn under their respective circumstances) cards, so now we can draw only the same one all the time. I am not sure of other astrologiens, but for me... astrologian gameplay just lost its depth. I'd rather see a nerfed version of what astrologians are now, than the astrologian we are getting with 5.0, if that makes sense?
It comes down to personal preferences though, since there appear to be many players who even favor the loss of non-dps utility for consistend dps utility.
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