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  1. #11
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalise View Post
    Want to know my favourite thing about the new AST cards?

    Watch the Job Actions Trailer again: https://youtu.be/jaGxC7wnBDo?t=208

    *Draws Arrow* "The Bole" (Provides the Spire seal)
    *Draws Bole* "The Spear" (Provides the Balance seal)
    *Draws Spear* "The Arrow" (Provides the Ewer seal)

    I think that could be an indication of just how much attention SE made to AST cards for 5.0...
    The names are definitely jank in that... but the seals going up are a separate mechanic from the card effects. The seals are Lunar (not Spire), Solar (not Balance) and Celestial (not Ewer). The seals that went up in the vid were the ones that are supposed to be associated with the card image that was drawn each time though.

    https://youtu.be/yAS-pGutt4o
    (4)

  2. #12
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NessaWyvern View Post
    Yeap, as an Ast main this looks really bad. I enjoy toying around with my cards, it was a fun way to add to group dps, rather than just spamming our 3 dps moves. And I really liked having bole for squishy tanks, ewers for healers and mages that die, etc. If its all gone now, that really sucks.
    If I had to guess they did it so things werent as much of a crapshoot I mean I cant be the only AST that's needed a specific card only to have something utterly useless pull up not once but twice on a sleeve draw then dump the cards and redo it only to get another set of useless cards for the situation. More damage will be needed always. Will I miss the old effects absolutely especially when I was in Noct and people kept eating so much damage my sheild spells were making my MP look like my bank account every first of the month. and an ewer would pop up so i could regen mp even quicker with that and lucid dreaming popped. But will I survive yeah absolutely.
    (2)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  3. #13
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by kidalutz View Post
    If I had to guess they did it so things werent as much of a crapshoot I mean I cant be the only AST that's needed a specific card only to have something utterly useless pull up not once but twice on a sleeve draw then dump the cards and redo it only to get another set of useless cards for the situation. More damage will be needed always. Will I miss the old effects absolutely especially when I was in Noct and people kept eating so much damage my sheild spells were making my MP look like my bank account every first of the month. and an ewer would pop up so i could regen mp even quicker with that and lucid dreaming popped. But will I survive yeah absolutely.
    This is sort of how I feel too. Replacing the random nature of cards with a structured build up is infinitely better. The only problem I have is that the new system might be a little too shallow. Great concept, not sure on the execution.
    (1)

  4. #14
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Honestly this was probably a necessary change. AST had, legitimately, too much utility. It was overpowered. This change brings it more in line with the other two healers without taking away EVERYTHING that made it cool.

    Yeah I'll miss playing neat little tricks with Ewer or giving a MNK an enhanced Spear for super chakra fighting action. But you know what I won't miss? I won't miss going an entire fight drawing nothing but Spires. I won't miss sitting there fishing for a dps card, ANY dps card. I won't miss using sleeve draw and picking up the three most useless things I could possibly imagine (who WOULDN'T Spread a Ewer after all, right?).

    There are a couple different sides to look at here.
    (6)

  5. #15
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    [QUOTE=Callinon;4999395]Honestly this was probably a necessary change. AST had, legitimately, too much utility. It was overpowered. This change brings it more in line with the other two healers without taking away EVERYTHING that made it cool./QUOTE]

    They could achieve this by nerfing the cards without making them brain dead simple. Alternatively, they could have given WHM raid utility instead of insisting on even more healing.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #16
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Callinon View Post
    Honestly this was probably a necessary change. AST had, legitimately, too much utility. It was overpowered. This change brings it more in line with the other two healers without taking away EVERYTHING that made it cool.

    Yeah I'll miss playing neat little tricks with Ewer or giving a MNK an enhanced Spear for super chakra fighting action. But you know what I won't miss? I won't miss going an entire fight drawing nothing but Spires. I won't miss sitting there fishing for a dps card, ANY dps card. I won't miss using sleeve draw and picking up the three most useless things I could possibly imagine (who WOULDN'T Spread a Ewer after all, right?).

    There are a couple different sides to look at here.
    Honestly, the cards are in no way a nerf. If anything Astro gained utility. Being able to buff your groups damage every single time you draw a card is a pretty massive gain over drawing cards and dumping them because you had no use for them. I think people are focusing too much on the fact that they all do the same thing instead of realizing how much more utility AST now brings. Their synergy with dancer is going to be absolutely bonkers.
    (1)

  7. #17
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    I really liked planning my next step, wether Im going draw/redraw, keep or go royal road/minor arcana.
    I agree, fishing balance, spear or even arrow is a bit annoying - but with all those different "paths" you chould chose... thats the fun part about AST.
    Wether I go spread it, or fully enhance its effectivity. Do I turn it into Lady or Lord of Crowns instead?

    Now its just pull any card and use your seals to gain some more % dps.
    (2)

  8. #18
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by kidalutz View Post
    If I had to guess they did it so things werent as much of a crapshoot I mean I cant be the only AST that's needed a specific card only to have something utterly useless pull up not once but twice on a sleeve draw then dump the cards and redo it only to get another set of useless cards for the situation. More damage will be needed always. Will I miss the old effects absolutely especially when I was in Noct and people kept eating so much damage my sheild spells were making my MP look like my bank account every first of the month. and an ewer would pop up so i could regen mp even quicker with that and lucid dreaming popped. But will I survive yeah absolutely.
    Yeah... Though, they could have alleviated that in a way that didn't just turn all cards into the same thing...

    For example, they could have simply given us 3 card slots and 3 draws that grab one of a pair.

    Such as:

    Utility pair - Ewer and Bole for MP regen/mitigation
    Damage pair - Balance and Spear for Damage/Crit
    Speed pair - Arrow and Spire for SkS/SpS

    With the Minor Arcana pair: Lord and Lady for a damage spell that heals nearby allies and a heal skill that damages nearby enemies.

    They could have made it so that Draw got a reduced CD if we had to Undraw/Undraw Spread so we could more easily fish for specific cards.

    I dunno... It just feels kind of lame that they all just... Give the same thing which is basically just Balance. Even more so if you think back to the Job Quests where you open all the gates and learn about them all...
    (4)

  9. #19
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Callinon View Post
    Honestly this was probably a necessary change. AST had, legitimately, too much utility. It was overpowered. This change brings it more in line with the other two healers without taking away EVERYTHING that made it cool.

    [...]

    There are a couple different sides to look at here.
    I agree how cards could be overpowered in one run, and then be completely underwhelming in another. I am wondering though - WHAT exactly does astrologian have left that makes it feel cool? For me those cards and time-related aspects were all that made it nice and stand out from the other two healers. Both will be removed in 5.0, and since buffing damage is nothing of interest(for me?) since those buffs are already be taken into consideration by damage formulas and such... what is actually left from astrologian's unique identity?
    (9)

  10. #20
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Sounds to me Astro's aren't happy because they were top of the list and don't like the nerf to balance them. I'm personally pretty happy with the WHM changes but need to play it first to see.
    (3)

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