So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
When the game's story becomes self-aware:
Now we're just waiting, and hoping, on Enhanced Reprise being worth a damn... What a disappointing set of changes...
Just going to leave what I wish Reprise did here, rather than the flat potency + ranged attack it's going to be...
Actually having to intentionally unbalance your gauge for the sake of applying a DoT (or some other skill management, DoT is just the first thing that comes to mind) would be an interesting new way to play with what Red Mage currently has... The mechanic to unbalance your gauge is already there, but it sees 0 usage. It's meant to be a punishment for messing up, like Ninjas Rabbit Medium, but such punishments are meaningless when the possibility of messing up is as close to 0 as one can get...
Last edited by Nalien; 05-27-2019 at 07:30 PM.
That apparently has a potency of 300 (not that it means much right now) and a balance gauge cost of 10/10. That is all.
As a BLM main... you have my commiserations, since we're in much the same boat.
When the game's story becomes self-aware:
That settles it. I'm moving back to Scholar, been waiting on that 100% Crit Adlo skill since 2.0 and that alone is enough to get me excited for the Job, nevermind all the additional stuff on top of that... Red Mage basically got nothing this expansion, what tiny additions we did get are countered out by the gutting of additionals/etc.
Well, it's based on information that has yet to be confirmed/is not final, however if true it is lackluster stuff.
When the game's story becomes self-aware:
Did Scorch get a potency leak? Just looking at the numbers right now, unless the potency of the melee combo has also been changed...
80/80 nets you 970 in melee combo and 600 in Verholy/flare, totaling at 1,570.
80/80 nets you 8 Reprise, for 300 potency each, totaling at 2,400.
Basically, unless numbers change, Scorch is going to have to deal at least 830? Doesn't factor in the gauge regain from Verholy/flare, but still...
At the very least Reprise is good value for money, but still... It's just such a boring skill... Being a Lv76 version of Scathe by design is really sad...
It's likely Critlo's getting removed with that action they've added. SE's already said they're planning on shield nerfs, and you won't be able to Deploy off of your Fairy anymore either. Don't expect Critlo Cheese to be as strong as it now.
That said Reprise's main role is to solve RDM's mobility issues and let them fit in Manafication better.
Last edited by Grimoire-M; 05-27-2019 at 09:03 PM.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
Scorch is just plain jane potency. Don't even try to go back to SCH, unless you're okay with the removal of Energy Drain/Shadowflare. :c
80/80 for full melee combo [2260] over the course of 10.2 equals 221.5 PPS. [237+ with B/W mana]
80/80 reprise spam [2400] over the course of 17.6 seconds equal 136 PPS.
Swiftcast VerAero [310] over the course of 2.5 seconds equals 124.[143.8+ with B/W mana]
Verstone + VerAero [580] over the course of 5 seconds equals 116. [134+ with B/W mana]
So its a small Raw gain over doing swiftcast VerAero, but a huge loss over melee combo. Before these adjustments a friend and I did the math for the Potency per B/W mana equalling out to about 4.5. This value can only go up with scorche. This means that Reprise is in all, a loss everywhere except for:
1) Areas of heavy movement that can't be adjusted to with dualcast stagger/swiftcast or fitting in melee combo.
2) If you would somehow overfill your gauge before a boss disappears or during a mechanic where you can't get in for melee action.
Damage options its a decent skill.
Last edited by Zyneste; 05-27-2019 at 09:23 PM.
It was my main back in 2.0, and even disregarding everything else, Seraph simply looks more appealing than Scorch. Plus I get Summoner off the back of it for Phoenix, too? Unless they've finally split those two off Arcanist.
Honestly, if I want my fix of sword-mage, I'm more incline to play Paladin or Dark Knight... Both have far more appealing swordplay and even more impressive looking magic aspects... That giant crystal sword attack Paladin can summon for example? Far more impressive than Verholy/Scorch, and not some lame reskin like Fleche/Contre Sixte. Purely by virtue of being tanks, both have better party support utility as well, while Red Mage saw what little it had removed rather than expanded upon...
Certainly, I wont deny that. It's just a boring one is all. Once again I just can't help but return to my idea of turning Scatter into a stance... Have Reprise at Lv52, have it turn into Moulinet during Scatter stance, give us something with a bit more bite at Lv76. Something that uses what we currently have differently, or has us managing something new... Not Lv76 Scathe...
Last edited by Nalien; 05-27-2019 at 09:22 PM.
Stahp im already sad. Gun looking sexy for self shields and Aurora alone. ;c
Yep. Boring, but not "bad." :c
I realllllly wanted to see Erase get that shorter 60 sec cd with 400 potency or to see RDM get their own unique skill that melded Black and White magic together, something like an OGCD Magic Damage taken reduced by 5-10% for 8 seconds and a HoT for 12 seconds with a cool down of 60 seconds.
Last edited by Zyneste; 05-27-2019 at 09:28 PM.
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