So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
When the game's story becomes self-aware:
Now we're just waiting, and hoping, on Enhanced Reprise being worth a damn... What a disappointing set of changes...
Just going to leave what I wish Reprise did here, rather than the flat potency + ranged attack it's going to be...
Actually having to intentionally unbalance your gauge for the sake of applying a DoT (or some other skill management, DoT is just the first thing that comes to mind) would be an interesting new way to play with what Red Mage currently has... The mechanic to unbalance your gauge is already there, but it sees 0 usage. It's meant to be a punishment for messing up, like Ninjas Rabbit Medium, but such punishments are meaningless when the possibility of messing up is as close to 0 as one can get...
Last edited by Nalien; 05-27-2019 at 07:30 PM.
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