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  1. #1
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
    (0)
    When the game's story becomes self-aware:


  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Lauront View Post
    So it looks like enhanced manafication reduces its CD to 110s and causes it to increase your magic damage by 5%.
    Now we're just waiting, and hoping, on Enhanced Reprise being worth a damn... What a disappointing set of changes...

    Just going to leave what I wish Reprise did here, rather than the flat potency + ranged attack it's going to be...

    Quote Originally Posted by Nalien View Post
    Reprise could have been a nice way to add something in there though. Make it a DoT. Base Reprise is nothing. Enhanced Reprise (balanced) is a mid-potency DoT. Black/White Reprise (unbalanced gauge) is a high-potency DoT.
    Actually having to intentionally unbalance your gauge for the sake of applying a DoT (or some other skill management, DoT is just the first thing that comes to mind) would be an interesting new way to play with what Red Mage currently has... The mechanic to unbalance your gauge is already there, but it sees 0 usage. It's meant to be a punishment for messing up, like Ninjas Rabbit Medium, but such punishments are meaningless when the possibility of messing up is as close to 0 as one can get...
    (0)
    Last edited by Nalien; 05-27-2019 at 07:30 PM.